Book Description
This revised and expanded fifth edition of the Standard
Catalog of? World Gold Coins is the most accurate and
thorough reference for collectible gold coins, now with updated
prices to reflect the recent substantial movement in the
market. Extensive research by the experienced Krause
cataloging staff and the expertise of over 200 dealers, scholars
and collectors combine to form this all-encompassing
reference of gold coins from around the globe.
With over 1,200 pages, this hardcover volume covers gold
coins, date-by-date, from the 1500s to present, including
palladium, platinum and off-metal sister issues. Complete
date/mint listings, actual weights, current values in five grades
of condition, along with crisp obverse and reverse photos help
make this extraordinary volume the most desired coin
reference available.
Customer Reviews:
A ONE OF A KIND XVI CENTURY TO PRESENT WORLD GOLD COINS ENCYCLOPEDIA ~ EVERY NUMISMATIST SHOULD HAVE.......2007-02-17
5 STARS -- If you are familiar with Chester L. Krause publications Standard Catalogue Of World Coins Series, those books share its style and contents with the Encyclopedia of World Gold Coins, the same format and and easy to use information on every minted gold, platinum, and palladium coin. coins, actual size photos are in B&W but is missing complete important sections like whole countries as in Netherlands, and segments as in Australian Sovereigns, 1500's???. You can find missing information within the 4 now 5 volumes of Standard Catalog Of World Coins 1600-2005.
This volume is easy to use contains a wealth of information and excellent organization seldom found in other books.
***** 5 STARS for content and easy of use.
it has some shortcomings but is an invaluable resource.
See the following for further Numismatic information:
Coins of England and the United Kingdom
2008 Guide Book of Us Coins Redbook (Guide Book of United States Coins) (Guide Book of United States Coins)
Encyclopedia of U.S. Gold Coins: 1795 - 1933, Circulating, Proof, Commemorative, and Pattern Issues
How the experts buy and sell gold bullion, gold stocks, & gold coins
Us Gold Counterfeit Detection Guide (Official Whitman Guidebook)
A MUST HAVE.......2007-02-07
Probably the only reference book for modern golden coins. Useful to discover what coins have a numismatic value and not only a value related to gold content.
A Mammoth size guide to world gold coins!.......2006-09-05
A must have book for every student and collector of world gold coins from the 1600's on. I agree that for research prior to the 1600's one needs Friedbergs "Gold Coins of the World" . As a professional coin dealer I recommend both of these books to customers who are interested in learing about and collecting world gold coins.
STANDARD CATALOG OF WORLD GOLD COINS.......2006-08-23
GREAT BOOK, HOWEVER, COMPLETELY FORGOT TO MENTION ANY COINS FROM THE NETHERLANDS, IE: KINGDOM OF THE NETHERLANDS-1815-DATE.
precise information.......2006-03-13
A complete guide, perfect for basic information about any specific coin around the world.
Product Description
Not exactly a Second Edition, because most of the rules will remain unchanged, Rifts Ultimate Edition is expanded and improved. There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete.
Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others.
Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts.
Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results.
Psychic powers are the source of the Burster, Mind Melter and Mystics abilities.
Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology).
Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation.
The Coalition States. Humankind's salvation, or its own worst nightmare?
Character sheets.
Color end sheets by John Zeleznik.
New artwork and color pages throughout.
Written and created by Kevin Siembieda.
Customer Reviews:
HELP! Palladium is in TROUBLE!.......2006-07-04
I'm writing this as another way of raising awareness on Palladiums troubles.
Due to internal treachery Palladium books has recently been taken for close to a million dollars. Not a sum easily absorbed by a publisher of RPG's. The very definition of niche.
At any rate YOU CAN HELP.
GO TO PALLADIUMBOOKS.COM there you will find information on what has happened and how to help.
Please.
If you love Rifts or any other of Palladiums games as much as I do HELP ME SAVE THEM FROM CLOSING THEIR DOORS FOR GOOD!
A Great Update.......2006-06-28
I enjoyed this game the first time it came out, and while there are really minor changes, I'd recommend anyone who has to update, as well as new players to fully enjoy this edition. The reasons - first off, it was one of the few "multigenre" games that actually had a setting that made sense; its system (used in all of Palladium's games) is fairly easy and intuitive; the characters are exciting and dynamic; and it just seems to capture the essence of adventuring best over older, more established games.
Siembeda does a great job in packaging this book, making it more durable (hardcover) and beautiful (additional color artwork). His company suffers from many issues, most notably delays (this being no exception), but he and this series deserves gamers' support. If for nothing else that he makes his product inexpensive and worth the wait.
Tne quibble I DO have about a new basic edition for such an established game is how many of the extra books you will no doubt want to buy in order to truly develop a global campaign. It can be expensive, which is why one must take care in finding out just WHAT kind of campaign or world you wish to develop. Here, the author does TRY to take care of the beginner by adding a suggestion section to the back of this book, and I advise anyone buying the Rifts game for the first time to read through it. There's a temptation to buy all, but, as mentioned earlier, costs will keep one from doing so.
Well worth the purchase price.
Rifts - Orginized!.......2006-03-06
The Major draw back to all of Kevin's books in the past was a lack of orinization. That has changed. In addition to the massivly detailed Table of contents (more like a subject oriented Index at the begining of the book) this books actually has a stucture to it! The Main rules that apply to everyone are in the back of the book right ater the second full color art section. All the classic Core OCC's and RCC's (Classes) are back and they brought along some friends like the Elemental Fusionist (Very cool idea think Magial Bi-polor disored then you'll start to understand)
If after reading the history of the world you feel there is not enough information the GM Guide has a large section devoted to explaining the world and it's major events up to the seige on Tolkeen. (Which is a 6 book story arc in itself if anyone is interested)
The rules are all clearly orginized making this system easier to understand then D&D 3.5 and much more fun.
He who Lives by the Vibroblade Dies by the Particle Beam
-Rifts Bumper sticker
The Book Rifts fans have been waiting years for!!!.......2005-09-03
I became a fan of Rifts back when the original books were published in 1990. In it's 15 year history it has become one of the most diverse and richest RPG settings ever published, with over 25 World Books, 7 Dimension Books, 5 Sourcebooks, a quarterly magazine (The Rifter), etc.
As such the original 15 year old rule book had become fairly dated, which I discovered when I became re-acquainted with this game early in 2004. While reading the early rulebook I found page after page of rules that had been totally re-written in the various supplements. Ranged Combat, for example, had gone through 4 or 5 different re-writes from the time of the publication of the first book. Many crucial OCC abilities (like the Zen Combat skills of the Cyber Knights) were added years after the original publication. Sorting out the current, official rules was difficult; generally I had to check the publication date of a book to validate the rules that it contained, as often rules in a newer book superseded an older book.
All of that has changed.
In this 376 page volume the Palladium staff has managed to collect all of the important rules needed to play the game, from all of the supplements published to date. Additionally, this book is organized in a much more novice friendly way. Fans of the original book will recall that it opened with a one and a half page into by Kevin Siembieda and then went straight to the character generation section. This new volume starts with another into by Kev, but then goes straight into a complete history of the coming of the Rifts and the Dark Ages. After the history section we are given an overview of life in the current time, included here is info from a number of books (including a lot of info from the recent, post Tolkeen, Aftermath book.) The book then proceeds to detail character classes, magic, equipment, vehicles etc. Finally at page 274, we get to the "Game Rules"; a design choice that I feel is brilliant. Siembieda truly immerses the reader in the world of Rifts before ever requiring them to work at actually learning the rules of the game itself. This seems to be a much more effective writing style than the previous convention of "rules first". Included in this section are the current (and hopefully final) Ranged Combat rules, including another reworking of the Dodge rules, that is quite cool.
Lastly, the layout of this book is much improved over any previous Palladium effort, it's a hard cover, for starters, and contains page after page of illustrations, including a ton of smaller color plates from the Rifts CCG that are just amazing. Palladium books can almost always beat those of the competition with quality and quantity of content; this is the first Palladium book that I've seen that can kill the competition on looks alone.
If you're a fan BUY IT NOW!!!!
RIFTS - Science Fiction & Fantasy RPG.......2004-02-25
The RIFTS rulebook is a complete set of role playing rules for $24.95. While there are literally dozens of optional, supplemental rulebooks available, this main book is more than adequate to allow years of playing by itself. Like most role playing games written in the 1980's, it requires at least one set of polyhedral dice (also known as a "d20 dice set", a set contains dice with four, six, eight, ten, twelve, and twenty sides,) to play. It is preferred that each player has their own set of dice, but it is not required as people can share them. If you wish to give a role playing game as a gift, then the RIFTS main rulebook and a set of dice (if they don't already have a set,) would be a fine choice that would allow them to play almost immediately.
RIFTS has been in print continuously since 1983, and has been a perennial steady seller in comic book stores since that time. Strangely, RIFTS has not received the respect it deserves from mainstream bookstores, which tend to only carry Dungeons and Dragons and White Wolf's role playing games. Hopefully this will soon be remedied, as at this time, spring 2004, a motion picture is being filmed set in the world of RIFTS.
RIFTS uses Palladium book's house game mechanics, which are the same as those of their other games, including Heroes Unlimited, Palladium Fantasy, and the now defunct Robo-tech and Teenage Mutant Ninja Turtles games. The mechanics are similar to, but simpler and easier to use than the current "d20" rules, which they pre-date by about twenty years.
The setting of RIFTS is a unique, post-apocalyptic North America, with both technology and the supernatural. At some time in the distant future, man developed bionics, cybernetics, genetic engineering, and other advanced technologies. Then a nuclear holocaust decimated the population and opened a number of inter-dimensional portals, called rifts. Various people and creatures wondered thought the rifts from alternate realities, including fantastic beings like vampires, elves, dragons, and wizards. Some factions, most notably a totalitarian state based in Chi-Town (the remains of Chicago), still have access to high technology, such as Mecha (giant fighting robots as in Robo-tech or Battle Tech) and suits of power armor. Since inter-dimensional travel is available, players can encounter anything conceivable. Using the main rulebook alone, players can pick from thirty character types, including: scientists, rouges, Mecha pilots, high tech soldiers, mutants, medically enhanced humans, cyborgs, genetically enhanced dogs, psychics, wizards, and dragons. This means that if one player wants to play a more-science fiction type character, and another wants to play fantasy type character, both can easily be accommodated.
Book Description
Platinum and palladium printing is one of the easiest of the non-silver processes to learn. This guide offers a number of variations, which the photographer can closely control. Photographers interested in learning, or improving upon this process, will find this book an indispensable resource and reference guide. This is an absolute must-have for professional photographers and printmakers.
Inside you will find:
*The three basic phases of printing: sensitometry, chemistry, and mechanics
*Practical information based on the making of over 3,000 platinum and palladium prints, covering everything from making your first print, to the most advanced techniques to challenge experienced printers
*Over 50 duotones of the author's platinum and palladium prints and those of five contributors
Also included for the first time are contributions written by recognized authorities in their fields:
*Pyro and Platinum Printing by Bob Herbst
*Crafting Digital Negatives by Mark Nelson
*Ultraviolet Light Sources by Sandy King
*Custom Platinum Printing by Stan Klimek
* Practical information based on the making of over 3000 platinum and palladium prints
* Includes 50 duotones of Arentz's platinum and palladium prints
* Explains sensitometry as applied to the platinum/palladium process
Customer Reviews:
A brilliant book about a beautiful process.......2007-09-09
This is the bible of Platinum and Palladium printing. The second edition has two or three significant additions over the first edition. It has a quick start chapter to get that first print out. Yes, the book is very technical in some of its treatment of the material - and that is the reason you will go back to it again and again. But the process is fairly straightforward in its essence and working through the steps to get that first print clarifies much of the material to come later on. Second, I think the material covering Palladium printing with the Na2 contrast control method is essential knowledge today. It's surprising the more I've read of the history of Platino/Palladio processes how much information was lost that had to be "discovered" again. Third, there is a strong treatment on the effect of paper choice and characteristics of some papers (at least one of which is no longer being made since the second edition came out) that can help you understand how to find appropriate papers for other alternative processes. Finally, the appendices from different authors provide viewpoints of the process that round out treatment of the subject. Mark Nelson's chapter on digital negatives touches the surface of what has become my primary method for contact printing not only the Platinum and Palladium prints, but traditional silver as well as other alternative processes.
Highly recommended for any student of photography interested in mastering one of the most beautiful processes for printmaking.
straight to the point.......2007-07-30
It goes directly to the important topic, speaking to the photographer with previous knowledge. A book for the professional.
Seems overwhelming, just start with the basic process and get thrilling results!.......2005-12-21
Platinum/Palladium printing has "Wizard of Oz-like" mystique and a sense of mysterious alchemy beyond most photographic processes, but don't fret, it's not that difficult to get started. After my personal hands-on introduction (thank you, William Laven), Dick Arentz provides both the simple path to getting started, and then details comprehensive areas of specialty which he makes pretty helpful sense of. If you are already familiar with Platinum/Palladium, there is enough which has been pioneered in the recent several decades to allow a refresher for old photography hounds. For those starting out, just get the basic kit, read through the core sections of the book several times, then follow the three (3) pages of Chapter 6 - "The First Print". Once you have produced a few Palladium prints, cruise Chapter 7 - "Calibration" which provides a nice mental snack. Then move on to Chapter 8 - "The Platinum and Palladium Print", where having gotten past the panic of getting started, you can actually work out your basic functional understanding of the process. Like when that adult helped you launch on your first bike ride, suddenly you will be moving on your own and starting to get in the groove of the process.
For the silver old-timers, the sensitometry chapter and discussion of Pyro developers will really come into play as you confront the issues of "do I have to choose between making negatives for Platinum or silver ..." Pyro can play equally well in both environments, and was very liberating when I realized that I had a rich path of negative making without conflicts ahead of me. Pyro is an opportunity to evolve once again during this lifetime.
I use 8x10 for my serious work, and with standard films and papers going the way of the buffalo, I now understand what I need to do to use this remarkable process without being on a completely dead-end path.
There are several major advantages to gaining an ability to print Platinum/Palladium:
1. They can't discontinue the product! When you put a small number of drops of specific chemistry in a little cup, evenly coat the paper, expose it to UV light, slip the print into developer for two minutes, clear in three baths for 5 minutes each and then wash - it's like discoving fire as a tool. Pretty basic stuff, but very thrilling!
2. No fixer fumes.
3. You can work with the lights on.
4. You don't need a completely tweaked out darkroom in order to work - a simple space can be transformed into a miracle production facility.
5. It's fun.
6. The prints are beautiful. It will take time to figure it out, gain a vocabulary with the materials and get solid with your workflow, but Dick's book will hold your hand as you take the path towards a new, fruitful printing adventure.
Enthusiasm may inspire you to purchase other books, but this one can get you started successfully, and at the same time, it will provide plenty of sustenance as you grow. Or if you are already knowledgeable, there's plenty to chew on. If you are too advanced and find anything to be critical about in this book, write your own and share it with us!
If it still seems overwhelming to get started, find some fellow photo adventurer so that you can try it out together. Pulling prints on hand coated paper which are archivally stable, have long scale and beautiful physical presence, well, it could make an old dog thrilled about photography again, or simply inspire a newbee with a very remarkable way to make stunning prints. There are challenges, and there are plenty of mysteries, but if you have large format negatives hanging around, or you are boo-hoo-hooing that conventional photography is dying, being replaced by digital, this book will help dry those tears. Get going and happy printing!
A fantastic source of knowledge.......2003-04-25
I think the previous review of this book pretty much summed things up rather well. I bought this book with minimal to no knowledge of the platinum and palladium printing processes. After having read the book several times now (not because it's hard to understand, but because it's so well done), I feel I've gained a very good handle on the basics of the process, and the information provided is given in such a way as to give you both the kind of knowledge needed to start making your first prints as well as the kind of knowledge needed to refine and grow into the process. I tend to be a very analytical thinkier, and the way the book is organized appeals to my thought patterns. If you're more of a romantic (as opposed to classical) thinker, though, the large amounts of numbers-based technical info may seem a little discouraging. Even if you are, though, I must highly recommend this book, as I think it must be the single most comprehensive and well-produced book on the subject.
An Excellent Intro into Platinum Printing.......2000-05-20
This book covers platinum and palladium printing in a very logical, thorough manner. If you have never done Pt/Pd, you will get all the introduction necessary to buy a kit and get started. If you have done some, you can move on fairly quickly to the more advanced topics in the book, and get more out of your printing sessions.
The printing method in this book is not for everyone. The methodology in the book is fairly numerically based, and if you like to work by instinct and intuition, this may not be the right approach for you. However, the discussions of available papers, chemical use and hazzards, and other resources listed in the book are worth the price of admission alone, not to mention the exquisite photographs reproduced in duotone.
The photographs are quite inspirational; Arentz is clearly a master image-maker from the printing perspective, as well as having an eye for composition and subject.
There are other books on platinum printing out there (most notably by Weese and Sullivan) but this book is the one resource I keep going back to again and again.
Customer Reviews:
It was worth it.......2000-07-25
This book is a definite must for anyone interested in the Pallidium universe
Customer Reviews:
A super-sourcebook for gods of all types........1998-09-06
When I first bought this book I had no clue as to its overall quality. I was very impressed. This book contains great information for any GM of any game system, not just Palladium's. The pantheons and gods inside are all fully detailed and very very usable in any campaign. A great book indeed!
Book Description
Jiro Tsuji, one of the pioneers in this field of organic synthesis, provides synthetic organic chemists with a remarkable overview of the many applications of organopalladium chemistry. Tsuji discusses the recent developments in the field as well as the explosive growth over the last five years.
Highlighting the most recent discoveries in this rapidly expanding field, the book;
- Focuses on new aspects of organopalladium chemistry, putting emphasis on synthetic applications
- Investigates the new perspectives on the synthetic uses of contemporary organopalladium chemistry
This volume, together with Innovations in Organic Synthesis, Tsuji's previous title, provides complete coverage of over 40 years of organopalladium chemistry.
Palladium Reagents and Catalysts: New Perspectives for the 21st Century is an essential reference source and companion for students, and both industrial and academic research chemists working in organic synthesis, particularly on synthesis of natural products and medicinal compounds.
Those studying development of new synthetic methodology and organometallic chemistry will also find this book valuable.
Download Description
"Jiro Tsuji, one of the pioneers in this field of organic synthesis, provides synthetic organic chemists with a remarkable overview of the many applications of organopalladium chemistry. Tsuji discusses the recent developments in the field as well as the explosive growth over the last five years.
Highlighting the most recent discoveries in this rapidly expanding field, the book;
- Focuses on new aspects of organopalladium chemistry, putting emphasis on synthetic applications
- Investigates the new perspectives on the synthetic uses of contemporary organopalladium chemistry
This volume, together with Innovations in Organic Synthesis, Tsuji's previous title, provides complete coverage of over 40 years of organopalladium chemistry.
Palladium Reagents and Catalysts: New Perspectives for the 21st Century is an essential reference source and companion for students, and both industrial and academic research chemists working in organic synthesis, particularly on synthesis of natural products and medicinal compounds.
Those studying development of new synthetic methodology and organometallic chemistry will also find this book valuable."
Customer Reviews:
A review of palladium chemistry.......2000-11-06
Palladium catalysts are widely used in organic synthesis and factories. This book coverd principles and applications of the palladium chemistry, and gived many examles to realize how it worked. If you worked in palladium chemistry, you must buy one! If not, you only needed to read some charpters to know the theory.
Book Description
As reviewed by Kirkus Discoveries: "Step-by-step instructions on how to build a home in an economical and artistically unique way. Owning a home doesn't have to be a trying ordeal, says Madison, who reports that he built his own house with little more than his own muscle power and ingenuity. Though he claims not to be particularly handy, he managed to create a fully functional cabin complete with electricity, running water and Internet access as part of a journey that was both fulfilling and therapeutic. He takes readers through the process, from cutting down trees and laying the foundation for the floor to installing piping and electricity to detailing plans to build additional modules. Pictures and diagrams complement the text, and the author even discusses his future plans to fully automate the cabin. In addition to the down-and-dirty details, he uses quotes from a number of philosophers-Aristotle, Locke, Rousseau and others-to help explain his motivation. It was as much about testing his own abilities as it was about creating a physical shelter. One one level, this is a practical guide that contains pertinent information for people who actually want to build their own cabin. On another, it's a fascinating look inside the mind of a man who chose to go against the grain and who writes with such folksy charm and comical practicality that you can't help but applaud him for bucking the system. Those not interested in building their own homes will be bored senseless by the technical details and some of the long-winded endnotes, but entertaining anecdotes-such as how the author munches on blackberries while simultaneously trimming his beard in his yard to lay down a barrier of human scent that deters snakes-keep the pages turning. In definite need of editorial direction but makes a case for the author-whatever his name is-getting his own home-improvement show." As reviewed by New York Times best selling author Ellen Tanner Marsh: "When Henry David Thoreau tired of the city in 1845, he retreated to the country, living on the shores of Walden Pond and chronicling his experiences in the timeless work Walden or Life in the Woods. Now, in an enchanting new book, A Small Cabin that One Person can Build, readers are presented with a sort of modern-day version of Thoreau's classic. Like Thoreau, author Aristotle Locke Rousseau Hume Madison (a.k.a. Al Madison) decided to retreat from his hectic life, and although he didn't have a place to live, he had some time and money and, more importantly, some land and trees. In this amazing little book, Madison (each of the illustrations names he uses provides a famous quote at the end of it) sets out to build a log cabin-and educate readers on how to do it themselves. In a friendly, approachable style, Madison shows readers exactly how he built his cabin using easy to follow step-by-step instructions, from insulation to wiring to putting on a porch. He lists exactly what tools you need and where to get them. Lest the thought of roughing it doesn't appeal to you, be assured that this cabin is no rustic refuge. Madison added all the modern comforts, including Internet service and a flush toilet. 'There are two characteristics to my building,' he writes 'It was built efficiently and it is a deliberate work of art.' Filled with wonderful photographs and a fine, wry wit, Madison's book is not just a how-to, it's a why-to. Because Madison didn't just build a cabin; he rebuilt himself. As he takes the time to point out, his labors made him healthier, stronger, and emotionally tougher, too. Readers can live vicariously through Madison in this wise and funny book, but truthfully, after reading it you'll want to build a cabin of your own. Luckily Madison is here to show you how."
Customer Reviews:
Happenin' Book.......2003-07-21
This book is really swell. I loved the flying hair monsters that hid in the trees. Those guys that looked like four armed Andy Griffiths were a little creepy, though. The drug addict monkeys were a little inapropriate for toddlers.
EV's Nice/cool REVIEW.......2001-05-09
This Book is awesome!!! I like to make characters like Dragonmen From it. There is also a lot of quests if you can't think of one for you and your friends. I reccommend that anyone that wants to have better characters and quests should get this and many of the other Palladium Books!
The book is bad!.......2000-02-12
It is horrible. It does not give you any information.
Customer Reviews:
Not Bad.......2006-08-08
A good blend of new monsters and background information for one of Palladium's most promising pieces of real estate. A little heavy on personalities and light on adventures, but still worthwhile.
Customer Reviews:
Again with the Clans!.......2006-08-08
This is another Palladium book heavy on clans/houses and light on almost everything else. Not as bad as Western Empire, but not as fun or interesting as it ought to be. A kingdom of giants? "How exciting!" you say. Well, yes and no. The giants are much more fleshed out, as is their domain, but much of what is presented is not really vital for play. For instance, there is an entire page (92) dedicated to "The Cattle Town of Arriekor Lagan." I'm not saying the giants don't need to eat or that we don't need to know about it, I'm just saying, "A whole page?" Still, there's enough cool stuff to make it worth getting if you're a 2nd edition PFRPGer.
Books:
- Temples of Sound: Inside the Great Recording Studios
- The Audacity of Hope: Thoughts on Reclaiming the American Dream
- The Behavior And Ecology Of Pacific Salmon And Trout
- The Boleyn Inheritance
- The Church Supper Cookbook: A Special Collection of Over 400 Potluck Recipes from Families and Churches Across the Country
- The Complete Guide to Environmental Careers in the 21st Century
- The Face of Home: A New Way to Look at the Outside of Your House
- The Fair Tax Book: Saying Goodbye to the Income Tax and the IRS
- The Hope, Hype, and Reality of Genetic Engineering: Remarkable Stories from Agriculture, Industry, Medicine, and the Environment
- The Humanure Handbook: A Guide to Composting Human Manure, Third Edition
Books Index
Books Home
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