Average customer rating:
- An excellent overview
- Obfuscated text, with an orotund tone
- A very helpful book !
- Excellent for any Ph.D. candidate in engineering
- Does not say anything new
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Tomorrow's Professor: Preparing for Careers in Science and Engineering
Richard M. Reis
Manufacturer: Wiley-IEEE Press
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A Ph.D. Is Not Enough: A Guide to Survival in Science
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ASIN: 0780311361 |
Book Description
Tomorrow's Professor is designed to help you prepare for, find, and succeed at academic careers in science and engineering. It looks at the full range of North American four-year academic institutions while featuring 30 vignettes and more than 50 individual stories that bring to life the principles and strategies outlined in the book.
Tailored for today's graduate students, postdocs, and beginning professors, Tomorrow's Professor:
- Presents a no-holds-barred look at the academic enterprise
- Describes a powerful preparation strategy to make you competitive for academic positions while maintaining your options for worthwhile careers in government and industry
- Explains how to get the offer you want and start-up package you need to help ensure success in your first critical years on the job
- Provides essential insights from experienced faculty on how to develop a rewarding academic career and a quality of life that is both balanced and fulfilling
At a time when anxiety about academic career opportunities for Ph.D.s in these field is at an all-time high, Tomorrow's Professor provides a much-needed practical approach to career development.
Customer Reviews:
An excellent overview.......2007-08-13
I was very pleased with this purchase. Reis gives a great overview of academia and the US university system. He make lots of points I hadn't thought of as well as some very sage comments on how education should be approached. The main drawback of the book is that it is a little outdated - for example he suggests the new idea of looking for job postings on a thing called the World Wide Web!
Obfuscated text, with an orotund tone.......2007-05-13
I was extremely disappointed with this book. The auther attempts to appear clever and sly, but ends up sounding verbose and grandiloquent. Blast!
A very helpful book !.......2007-01-22
This is an excellent book. I used it extensively as I prepared to apply for a faculty position in a science department. I strongly recommend it to anyone who would want to become a university professor in the future.
Excellent for any Ph.D. candidate in engineering.......2007-01-09
This is an excellent overview of Ph.D. program goals, career options for Ph.D.s, and job search strategies. There's even a section on what to do in your early career on the tenure track. I'm in a position that gives me particular knowledge of the process, and still, this book is extremely useful. It provides multiple perspectives on the profession and addresses not only high-end research universities, but also liberal arts colleges with science programs and everything in-between.
Does not say anything new.......2004-07-03
The book is designed as a guide for graduate students, post-docs, and non-tenured faculty looking for careers in academic science and engineering.
The book has four parts: the first gives an exposition of the world of academia, the second discusses preparation for academic careers for graduate students and post-docs, the third discusses strategies for looking for and applying to academic positions, and the fourth discusses life as junior faculty and the tenure application process.
While the book is well-written and well-organized, it does not provide any helpful information or insight. All information in the book should be well-known to any graduate student or post-doc who is even slightly serious about a career in academic science and engineering.
For example, every graduate student and post-doc should know full well that teaching experience and grant-writing skills are indispensable when applying for an academic position. Every non-tenured faculty should know what tenure is all about and what is necessary in order to achieve it. The book discusses these issues as if these are helpful pointers for success in academia.
The book provides advice on how to write teaching portfolios, how to handle campus tours, how to negotiate salaries, etc. However, there are many excellent books and websites discussing these issues in greater detail. This book is thus superfluous and unnecessary.
Book Description
*Unique - Currently there are NO OTHER video game career guides with over 100 interviews from current, working game professionals. They are fully candid and give readers an unvarnished look inside the industry. The biggest secret? It's actually work.
*Written by Insiders - The authors are a professional, registered Career Counselor and two game writers who have worked on over 1000 game reviews, 70 strategy guides, and scripted storylines for over five different video games.
*Total Coverage - The authors will be interviewing over 100 professionals, all of them in different jobs within the video game industry. This will give readers a complete overview of what jobs there are in the industry and which ones may be suited to their talents. Rather than a vague list or a focus on programming and development, Paid to Play will blanket the various fields that are utilized in the world of video games.
Customer Reviews:
How to get a real Gamer's job!.......2007-05-28
This book gave me more insight about what the Gaming work world is like than all the other research I did my whole life.
This is an essential read for anyone who wants to design electronic games!
A great resource.......2007-02-09
As a graduate advisor for gaming students at Westwood College Online, I can not stress enough how important and worthwhile this book is. I recommend this book to every student that I work with because it is full of numerous "wake-up calls" and good ideas for breaking into the industry. Check this book out, it will greatly help you in your career search.
This fine guide needs to be on the shelves of any high school career library.......2007-02-09
This is no singular treatment of the industry: over a hundred video game industry pros were interviewed and over 50 careers are profiled for Paid to Play, an insider's survey of how to obtain real jobs in the gaming industry. From self-assessment exercises and sample resumes to insights on salary, educational requirements, training, and employers, the aspiring video gamer receives everything needed to pursue their game-playing as a career. This fine guide needs to be on the shelves of any high school career library or public library strong in business and career planning.
Diane C. Donovan
California Bookwatch
Finaly the 100% blunt ugly truth about making video games!.......2006-11-30
I can just imagine gamers walking into Game Stop seeing this guide and getting big dreams of getting paid to play video games. This book crushes those dreams once and for all. The book tells the good and the bad of what it is like in the video game industry. And the reality is that making games isn't easy or always fun.
However if you feel like you can cut it and the warnings don't scare you the book does list practical no nonsense tips about how to approach breaking into the industry. That's where this book differs from other books about getting into video game making (Like the Game Career guide from Game Developer Magazine) this book gives specific tips relating to each sub-field of the video game industry it covers.
This book is not a technical guide however. I would have liked to see recommended reading for each job category. The book struck me as just a large compilation of opinions of video game industry members with some weird comments thrown in by the authors. The comments can be amusing but at times they where distracting and at worse condescending. As a programmer I was irked at the stereotyping of programmers and repeated usage of the words code monkey throughout the chapter "Technical Jobs". Overall enjoyed the book and found valuable info but I was expecting a little more professional presentation of the material so I gave it 4 stars instead of 5.
Product Description
4th Edition of The Federal Resume Guidebook, Strategies for Writing a Winning Federal Electronic Resume, KSA's and Essays. Almost all federal agencies now require you to use online resume builders to submit your resume. This book shows you how to : Use online resume builders, including USAJOBS, Quick hire, Avue Central and Resumix. Maximize the effectiveness and readability of your online resume. Determine which keywords to use. Write KSA's, ECQ's, Essays, and Short Answers. Get the federal job you want. Includes dozens of samples federal resumes in online resume builders
Customer Reviews:
An indispensable and invaluable reference guide.......2007-10-07
Now in a completely updated and expanded fourth edition, "Federal Resume Guidebook: Strategies For Writing A Winning Federal Electronic Resume, KSAs, And Essays" by federal resume expert, career consultant, and government human resources career trainer Kathryn Kraemer Troutman is a practical and superbly presented compendium of instructions that will readily enable anyone seeking federal employment to maximize the effectiveness of their online resume, analyze federal job announcements, and make the cut for interviews based on an effective presentation of their experiences and qualifications. Job seekers are provided with an illustrative wealth of federal resume samples, detailed procedures, and tips. Of special note is Troutman's advice for those transitioning from military service to a federal career, and for those transitioning from Wage Grade to General Schedule positions. With instruction on preparing for the new Behavioral Interview process and strategies for advancing a federal career, the "Federal Resume Guidebook" continues to be an indispensable and invaluable reference guide for job seekers regardless of the federal position being sought after. Simply stated, the "Federal Resume Guidebook" is essential for anyone seeking federal employment and is a fundamentally necessary addition to personal, professional, academic, governmental job center, and community library Jobs/Careers reference collections.
Good but we'll see.........2007-07-04
I found this the to be the best book on the federal application process yet. The examples were detailed as well as the explainations with plenty of examples for the professional GS jobs. As far as it's effectiveness... we'll see.
Great book.......2007-05-31
I just wanted to say I got more reaction from the new improved Fed Resume. However, I also changed my regular business resume also and got a job in the regular business world first before the Federal employment world. I do think it works and when I am done with my education, I plan on continuing using this method.
Write a Winning Resume.......2007-05-24
I purchased the book and what a difference it made in creating a resume with some pop. The chapters were easy to follow step by step. It really helped me transform my resume into something worth reading. Also the comments in each chapter were very helpful in bringing to light the many hats I wear at my current job and I was able to translate that knowledge into the qualifications described in the job announcements. It is well worth the investment. If you are truly serious about getting a job with the federal government, then this book is a must.
Contains rare information for scientists.......2007-05-11
When I was a recent Ph. D in Ecology just a few years ago, there was almost nothing out there on CV's and resumes for scientists. There still is very little. That's why I wrote a chapter for this book on converting your CV into a Federal Resume. We scientists can use all the advice we can get concerning job application materials. So for me that's what makes this book so valuable. It's coverage is comprehensive, including help for scientists. Hence instead of just targeting the largest demographic of job seekers, like the business resume books do, this book is helpful to everyone. For beginners, including scientists, it's essential. But I'm not just a writer, I'm a client! The step-by-step process for Federal application materials that this book guides you through helped me get a GS-11 position with NOAA and a GS-12 position with EPA. So, scientists, there you go -empirical evidence that it works.
Book Description
An engineer's road map to professional and personal success
Congratulations! You're an engineer, and now you're ready to take the corporate world by storm. But in order to succeed in your career, you'll need more than just great technical skills. You'll need to be able to promote your ideas, share them with others, and work with a wide variety of people. Stuff You Don't Learn in Engineering School: Skills for Success in the Real World is designed to give engineers entering the corporate world the "soft" skills they'll need to succeedin business, and in life. Based on the author's popular leadership seminars, this easy-to-digest guide to success will help even the most inhibited engineer to comfortably deal with the difficult people, processes, and meetings of today's competitive business world.
Step by step, you'll learn important skills like
- Setting priorities
- Working in a team
- Being more effective at meetings
- Speaking in front of a group
- Negotiating personal or business issues
- Dealing with stress
- And just having more fun in the process!
Filled with insightful, practical advice addressing dozens of vital skill areas and helpful tips you can apply immediately to any situation, Stuff You Don't Learn in Engineering School will help you take charge of your career and achieve the success for which you've worked so hard.
Customer Reviews:
A must read for every engineering graduate, in or out of school.......2006-02-24
Every engineering graduate should definitely read this book. It is concise, lucid, and to-the-point.
I do not quite agree with the title in its entirety. We do learn quite a few of these things at engineering schools. However, in our relentless pursuit of gaining technical knowledge, we keep learning these things at a much lower priority. Chapter 15, "Having Fun" describes something, which is actually quite real. I have personally experienced this, where our professors would sometimes force us to go ahead and have some fun. Carl Selinger mentions many such important things, which the engineer needs to be good at including writing and communication skills.
Carl Selinger starts by referring to Dale Carnegie's famous book "How to make friends and influence people". This makes the reader, develop very high expectations about the book. Despite his best effort, his style does not live up to the standards of Carnegie. Unlike Carnegie's book, there are not many third-person examples or experiences, which have been discussed. This sometimes lends a preaching style to the writing, which can become annoying.
For someone who is inexperienced, freshly graduated and has never been taught any of the things which the book discusses about, will find it difficult to comprehend and realize the importance of learning these skills. This is primarily because Carl largely mentions personal experiences. A naïve reader might critique the book as being too one-sided. Overall, the book is very good as a reference.
Stuff I Needed to Know and Should Have Learned.......2005-03-17
The book was very readable and filled with insights. I was particularly fond of the chapters on assertiveness and leadership. The book has an excellent combination of helpful business and social tips, reasons to learn them, and methods to gain these traits for yourself.
A Toolbox of Real World Skills Essential to Success.......2005-02-08
This book is a great toolbox to start my career. The examples and tips given in "Stuff You Don't Learn in Engineering School" are truly helpful. I plan on keeping it available for referencing at each and every profession that I explore in the future.
Easy Steps for Success.......2004-12-16
Selinger offers a condensed, easy to read synopsis of important skills engineers need to know to succeed in business, such as how to conduct meetings, time management, and decision making. The ideas are given in practical, easy to follow, guidelines, with examples. Good sourcebook for career development.
Practical Advice for the Young Engineer.......2004-11-19
I am always looking for good information on our fascinating profession.
when I graduated from engineering school, there was not much written for young engineers getting their first introduction to the world of work. There were plenty of books on how to "think successfuly" or "sell more" that were targeted to the liberal arts/sales types. There was very little for those of us doing technical things. This is why his book is much needed.
Carl Selinger is on target for his efforts and employers owe him a debt as well. Managers benefit because they get a window on what Carl discusses with students when they attend his seminars (which I assume is where many of the quotes from students come from).
As we go through many of the current management fads, folks like Carl seem to understand that it is the "software" (i.e., the people) that make the difference. People skills are extremely important if you expect to survive. Every good project manager I have ever worked with or sharp youngster I have had the priveledge of developing "gets it" at this basic level.
The organization of the book touches on topics that most engineering schools cannot teach.
For those of you with lower grades in enginering school than you would have liked or those of you who know a recent engineering grad or a soon to be engineering grad, this is the book for you.
Average customer rating:
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Game Development Essentials: Game Project Management: Game Project Management (Game Development Essentials)
John Hight , and
Jeannie Novak
Manufacturer: Cengage Delmar Learning
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ASIN: 1418015415 |
Book Description
Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.
Book Description
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Customer Reviews:
Must Have for Everyone Interested in Game Design.......2007-05-24
This book is a perfect edition for anyone who wants to know how a game industry works, inside and out. Between talking about game design docs in depth, going through each job and what you need for it, and the indexes in the back that give you links to get you on your way, I reccommend it to everyone who wants to be in the business.
excellent resource - slightly misleading title.......2007-04-25
This book is an excellent resource for those looking to learn about the business of making video games. Ernest Adams succeeds in becoming your trusted mentor. By the time you have finished reading this you will feel as if you can just drop by his cubicle and fire off a bunch of new questions and listen to some more war stories. The title is a bit misleading as the actual "how-to-get-a-job-in-the-industry" content is withheld until near the end. When finally delivered it seems a bit thin. Get the book anyway because the war stories, inside info, and comprehensive overviews of the numerous roles within the industry make it completely worthwhile.
For true neophytes, primary, high schoolers, college applicants. Not experienced hobbyists or graduates.......2006-02-02
My quick review of Break Into the Game Industry - How to get a job making video games by Ernest Adams.
This book is a very light read and aimed specifically at real neophytes who enjoy games and are giving a passing thought at doing something in games for a living without much knowledge of the industry. If you've grown up with the industry and are doing the indie or trying to break in thing, this isn't for you. Book can be pretty much read in one night, and for a lot of people there's a lot you can skim.
However, I would recommend this book VERY STRONGLY as a purchase for high school or even primary school children researching this as a possible career path. It pretty much covers a lot of things you need to get started *early*. Don't wait till you hit "working age" to start like I did. It's the only book out there that really targets kids and not working professionals trying to get in. It spends an entire chapter (and more) on how you should plan your education, what to look for, courses that will help etc. This stuff is good stuff, not the usual BS from "How to choose a college" guides.
There is also a very good summary of publishing contracts in there, that might be unfamiliar territory for a lot of people. Even though it wasn't new to me, I'm still photocopying it for something I can refer to if anything as a very good summary reference (I borrowed the book ).
Some of the best stuff is at the end in the appendices. There are huge lists of game companies and schools for anybody that is looking to apply at either. Book mentions that they are available at gamasutra as well but it doesn't hurt to have a hard copy. There is also the IGDA curriculum framework in there too, something which I wish my current school would have spent more time taking to heart instead of just looking at buzzwords.
Bottom line is, this is still a loaner for the most part. If you've been highly specialised in one area, this book can help catch you up from a more generalist perspective. There are some great war stories in there as well, but I can't recommend buying the book just for them. For anyone at primary school level, or looking at college this book should merit serious consideration as a purchase.
If only I had this book when I was starting out.......2004-02-28
Video Game design is a highly demanding, tireless, thankless, competative, ruthless, cuthroat profession, whose sucess stories wade in the sea of design hopefuls crushed by the neverending relentless expectations of this occupation. For those still interested, keep reading.
If you think you are ready to give this a shot, then buy this book. While nothing will prepare you for video game design like your first week of work, ( so called " Hell Week" in the industry) Adams begins to lay the foundation for the tough road ahead. If only this book had been around before, for instance when I was a gopher over at EA Sports in the early 1990's, the heyday of NHL hockey and FIFA Soccer, the so called glory days when maverick designers created their own rules, coded at the seat of their pants and got paid the big bucks. I saw it all, saw the craziness, saw the mayhem, and then saw it get even worse. I would have been better off with this book, and so would anyone.
In the past decade, things have changed. Its a travesty that there has been a "brain drain" from the video game design sector in the past couple of years. We need the best and the brightest to design the future placaters of the masses. Now they are no longer interested in the field because of the crazy hacks that have taken over, rescinded the protocol and the bucked the accountability. Buy this book now.
NOT what i thought it would be...........2003-11-02
I am an experienced computer professional, who decided to change professions, which also makes me a recent graduate of a 3D animation school(i graduated at the top of my class). I purchased this book based on mary-margaret.com's(supposedly one of the best game recruiters) recomendation AND based on the other reviews listed for this book. I really thought this book would be informative. I was WRONG. This book was a huge WASTE of money. And I am not sure that the other reviews listed for this book are even from REAL buyers... I definately do not share their opinion.
This book was basically a waste of money, because it only gives you general information that most people already know. For example on page 189 the section "How to find a Job" starts. The first paragraph is a "its not what you know, its WHO you know." section. How is that supposed to help recent graduates or professionals changing professions?
In short, this book is NOT for professionals or graduates. It might be useful to high school students, who need might need to learn how to focus their career goals towards an game career... but even then i am not sure how it would help when they get to the position of actually trying to get the job.
TOTALLY DISSATISFIED, and WISH I could get my money back! This was a highway robbery at its best.
Average customer rating:
- Very good resource
- Light introduction, nothing of real substance
- Great basic game design interface info
- If you like interface design, this book is great.
- Appalling
|
Game Development Essentials: Game Interface Design
Kevin Saunders , and
Jeannie Novak
Manufacturer: Cengage Delmar Learning
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The Game Producer's Handbook
ASIN: 1418016209 |
Book Description
As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating aspect of the electronic games industry.
Customer Reviews:
Very good resource.......2007-08-03
This is an excellent book. For those of us one and two-man programming operations as hobbyist programmers, we don't always have the artistic skill or aesthetic intuition to just whip up a GUI. This book explains concepts behind an interface SPECIFICALLY FOR GAMES. THIS is what I found awesome. All the books and articles I've looked up have been for interface design FOR WEBSITES, or stupid, dry, tasteless business-app type programs. This book focuses on game interface design ONLY.
It cites examples of interfaces in games you've played most likely, from the ancient consoles and computers of yesteryear (Atari 2600, colecovision, intellivision, commodore 64) to the more modern consoles (PS, Dreamcast, N64, PS2) and cites examples of what makes a good interface and a bad interface.
They make some good points too, such as interface design for the disabled. (This cool example they gave was for a healthbar that only changed color. What happens if the player was color blind? If the bar went from green to red, the color blind user would have nothing to gauge his health by; so they reccomended making the bar shorten, and/or change color.)
THERE IS NO SOURCE CODE. This book only focuses on concepts and design ideas. Its nice and abstract. It's made to push push push the ideas into your head, even if it is a bit repetitive.
Bottom line is, if you're already Joe Game Programmer for a big company, don't buy this book. Have your art department and UI design team make your game interface for you.
If you're like me, a hobbyist programmer of a small team with dreams of making it big someday, GRAB THIS BOOK. The more resources you can get, the better.
This book doesn't disappoint.
Get it.
Now.
Light introduction, nothing of real substance.......2007-07-09
This book is written for people who have never played computer games, have no ideas what computer games are, and want to catch up with the rest of the world.
It contains no real substance and offers nothing in the way of real insights for people who are looking to learn more about game interface design.
Overall, quite disappointing.
Great basic game design interface info.......2007-05-01
I found this book to be a great resource for anyone starting out in game design. It covers all the essentials, from the very first console games of the early 1980's to today's complex MMOG's. You're going to think differently about the basic interface elements you take for granted. I also enjoyed the comments from real people in the game industry. Great graphics, too! This is a great buy, whether it's for a class or just your own library.
If you like interface design, this book is great........2007-03-21
I had to order this book for a class, but i do love the series anyway. The book is filled with comments and examples from professionals in the game industry as well as opinions from game design students (which aren't actually as informative or helpful at all. After a while you'll probably just skip over those as there are lots of them and they aren't too interesting) There are lots of pictures so you can see the different interfaces games have had over the years, and it's got current information as of today. There are sections about early games, but there are also sections about the "next gen" consoles, 360, ps3, and wii. If you're into interface design, it's a nice book.
Appalling.......2007-03-14
I'm deeply disappointed. I've been working in the games industry for a few years now, so I've read quite a few books about game development and, I must say, this one takes the prize for worst book in the industry by a landslide. Absolutely awful.
The information contained in this book is irrelevant, aggravatingly repetitive, dead obvious and hardly pedagogic. The actual, useful information about user interface design in this book could easily fit in a napkin, so 271 pages of ranting, countless students' opinions and the history of consoles, hardware and whatnot feel like nothing more than fluffy fillers to a book that should have never been published due to lack of material.
CONCLUSION: If you're looking to learn anything about UI design, this book is most definitely not for you. If you're looking to be reminded about the most evident things common sense could possibly dictate, then by all means, go ahead and get it.
Book Description
This no-holds-barred, play-by-play manual on professional sportscasting gives you an inside course at the sportscaster's challenges and victories.
Customer Reviews:
Great start for sportscasters.......2003-01-06
Probably the best primer on breaking in. I use this text in a course I teach. Well recommended by other collegues.
Take This Book With You To The Game.......2001-05-21
If you are just starting out in the business , this is the book for you , due to its insight on not just the game itself , but the before (preparation) , during (working with others) , and after (reviewing your work) aspects of the job. For those who have been in the business , but are looking to take that next step , this is the book for you. My first time out after reading this book , my interviews were crisper , my work with others was more professional , and the end result was a more solid product. If you are serious about sportscasting as a career , this book will give you the insight to help make it happen!
Best Book On the Market.......2000-11-24
Len Clark station manager of WUEV-FM, A Practical Guide for Success for Beginners and Professionals Aspiring to the Next level Tom Hedrick and Diamond Communications have published the ultimate text for students interested in pursuing a career in sports broadcasting, and for practing broadcast professionals. This step by step guide offers insight and advice to help individuals each and every step of the way.
This book rocked my world!.......2000-10-06
This book gave me more info than any other book of its kind. I would recommend this book to anyone. Even if you weren't already interested in sportscasting before reading this book--you will be by the time you finish!
Best Book Ever.......2000-10-03
This book lays a good foundation for people interested in the world of broadcasting. Not only did it spark my latent interest for the field but it was informative and entertaining. I hope you all will get a chance to read this because I think that sportscasting is undertestimated and deserves more appreciation and focus.
Average customer rating:
- Good Information if Redundant at Times
- PLEASE, BUY THIS BOOK!
- No Help To Me!
- Very Bad Advice
- Marc's advice from this book got me a job in the industry
|
Get in the Game: Careers in the Game Industry
Marc Mencher
Manufacturer: New Riders Games
ProductGroup: Book
Binding: Paperback
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Similar Items:
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Break Into The Game Industry: How to Get A Job Making Video Games
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ASIN: 0735713073 |
Book Description
Have you dreamed of obtaining a game industry job?
Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it's the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills.
It's a crash course on everything you need to know about the game industry! You will learn about the following careers;
- Game Designer
- Game Programming
- Game Artist
- Game Production
Customer Reviews:
Good Information if Redundant at Times.......2005-06-22
I will say that this book definitely has a lot of useful information for those people (like me) who are still in the process of obtaining an education and/or training. Additionally, there is a lot of useful information for people who have been in the game industry for a few years. My main problems with the book concern the numerous grammatical errors and redundant statements. I know this doesn't chiefly concern the content of the book; however, it is just kind of frustrating that at least 3 times I remember reading subsequent paragraphs that started with the same sentence or idea. It literally looks like he made two versions of the same paragraph and forgot to take the other one out! Additionally, as others have said, his job seeking tactics seem exceedingly aggressive in my opinion. Now he obviously has more experience than me. I just feel that some of the advice is over the top. I will give him credit though for forcing me to realize the opportunities available when you really really work at self-promotion. I have no problem recommending this book to others, but if you are a grammar freak like me you may have to take some deep breaths and relax before diving into it :)
PLEASE, BUY THIS BOOK!.......2003-08-18
Ok, first off. If you want to get in to the games industry then buy this book. If you dont then you are just cheating yourself. I have learnt more from this book than all the other design books conbined. While most books seem reasonably happy to bombard you with complicated and confusing infomation, this book presents every topic very clear and concise. It takes you through all the areas of game development with great detail yet acknowledges that you are new to a lot of things and does its very best to give you a good understanding. Before reading this book I was very unclear on a lot of industry related infomation. But not now thanks to Marc Mencher acting as my personal tutor page after page. Finally I have a structured plan on how I am going to break in to the industry. Before reading Get In The Game I really had no idea of how I was going to get in to my dream job. Now however I have a great understanding of what I have to learn and everything I need to do. I now have a great degree of confidence and with Marc Mencher's advice I have began networking. I really can not think of anything negative to say about this book. Ok, so the resume section could of been a little better executed but it was there to teach you how to put together a good resume and thats what its done. On top of all that it has a very useful resource catalogue. Please for your own benefit buy this book. It will really help you. I cannot thank Marc enough for putting together this fantastic book.
No Help To Me!.......2003-07-14
Is there supposed to be something insightful in this book? I did not see it. Gave the book to my cousin who is mentally challenged.
Very Bad Advice.......2003-07-14
This is one of the worst attempts at writing a book I have ever seen, let alone writing one on getting a job in the game industry. Several people I know have used the advise from this book: one got fired outright; another ended up getting sued by his boss; a third is now an alcoholic.
Marc's advice from this book got me a job in the industry.......2003-07-01
I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company.
It's all who you know and how well you can network to get there. The game developers are a small tight-knit group who rely on other people's referrals.
Marc's tips got me started creating a database of game developers and keeping touch with those contacts. I also redid my resume according to his advice and it really stood out.
I did other things on the side: Create modifications for existing games (Unreal, Half-Life), reworked my demo reel (also using advice from Marc's book), and worked as an intern for a 3-D design company. But this book was the glue that held all those parts together.
This is a great book and well worth the money. My current position can testify to that.
Book Description
The video game industry is hot and becoming more and more popular every year. -One of the fastest growing entertainment industries (even larger than film!) -Over 50,000 people in the U.S. alone are employed by interactive gaming companies -Video gaming makes more than six billion dollars in annual revenue. Game Plan-the only insiders guide to the video game bus-iness-reveals how to break in, survive, and produce video games for successful game companies. Industry insiders Gershenfeld, Loparco, and Barajas take readers on a journey from game conception to pre-production to launch and behind the scenes to detail everything from job types to assessing skills to getting a foot in the door. With Game Plan, getting a job in the gaming industry has never been simpler!
Customer Reviews:
Very clear and an excellent reference.......2007-09-05
I bought this book to know about the game industry which I thought its an easy business to get into it.
for those who want to know about the differences between the Publishers and the developers, this book is just perfect and you will not need any other book for more informations. Its simple, direct and every word in it is important. once you read it, you will not leave it without finishing it. very exciting to read if you are curious about how those companies work together to make games or the processing of making games.
The guys who wrote this book are working for Activision which is one of the best companies in the game industry.
Buy it and you will read it twice or more.
Game Plan: Breaking into and Succeeding in the Videa Game Business.......2007-01-12
Game Plan, a tag-team effort between Alan Gershenfeld, Mark Loparco, and Cecilia Barajas, is a detailed account of what developers, publishers, and all other aspects of the game making market, are interested in for new recruits. If you don't know the difference between a developer and a publisher, this is the book for you. It starts out on the basic of basic of levels, defining everything, from game console to mmo.
If on the other hand, you have been in the market for some years, and are seeking to forward your career, this is the book for you. It explains what you should do to get noticed by the big guys. It explains what you should do to get your dream game made, so you can sit in front of your screen for days on end, staring in awe, at the your own idea, made into a multi-million dollar production, making sky-rocket sales.
Or, if you just like to read for the heck of it, read this. That is, assuming you don't absolutely hate video games and everything to do with them, at the very bottom of your heart. As I was reading it, this book ended up getting me so excited, I was ready to go home and teach myself programming with nothing but an online manual, an open-source language, and 2 hours. But of course, that didn't work out.
An excellent and interesting read, which may or may not keep you up at night, depending on your devotion and drive to create games, and that stands for a lot, considering it is a non-fiction book, which I normally despise.
Great little book.......2006-03-02
This 280 pages are for sure the most simple, direct and usefull text about the game development careers. We not only get the all picture, also great advices and directions in what we have as options in this game business, I recommend this reading not only for programmers (like me) but to everybody who feel lost and is looking for some path to follow. I tooked 2 days to read it, very clear writing.
Full of details, I couldn't put this book down........2005-08-01
I am currently attending college for a BA in game software engineering. I saw this book and I knew I had to read it. The authors are very knowledgeable about the game industry. I am really impressed with the amount of resources listed in the back with websites, schools, software companies addresses, and suggested readings. This book is perfect for anyone looking to break in. I finished the 280 pg book in less than 2 days. It is written very well, and it is very easy to follow. I will be using this book for a long time to come.
Light on Content.......2005-04-26
Good book for someone who's never been in a computer-related field and never been into gaming but now wants to get into games. But how many people like there are there?
I would argue that most people who want to get into the game industry are either in another tech. industry or are gamers. Either way, most of the content in this book is obvious and can be found on the web with minimal effort.
True - it's not a very expensive book. But even so - I felt a little cheated....
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