Book Description
David Gould's acclaimed first book,
Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.
Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.
David Gould's first volume is widely regarded as the most authoritative reference on Maya programming.
Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.
* Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.
* Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions.
* Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.
Customer Reviews:
Great book and information difficult to find.......2007-10-02
I search the information about programming in Maya for weeks. This book is essential for maya programming (MEL and C++ API) and I only find it about this theme.
I bought the volume I (Complete Maya Programming: An Extensive Guide to MEL and C++ API) and is great book too. If you going to buy this book, read before the first volume.
Excuse my english.
it is just ok.......2007-08-07
compared with the first book, this one is much less interesting or useful. The examples about the polygonal meshes, nurbs, and subdivision surfaces look useful at the beginning, but they are just so similar to each other and finally turned out to be boring and a waste of time. Lots of mathematical errors, especially in the part of matrices, transformations. So I guess I will recommend the first book than this one.
One of the best Maya book out there.......2007-02-07
I can't say enough good things about the book. Not only is it extensive, but its really well written. Its written in a way that you would want to read it and the explanation are among the best in a maya book, not to mention typically technical books are boring to read. The examples the author gives and the analogies he makes are dead on and simple to make the reader understand. Again, well written and written in a way that makes you continue to read. This is rare and I feel it deserves recognition in this achievement. On top of all this, the book content is actually Really good, very detail, and advance enough for power users. And for anyone that Really wants to know the ins and outs of maya, its architecture, and how everything works internally. Also to know some pitfalls, and there are quite a bit of tips and know hows in there from someone who has been through production and are solutions that are realistic and practical. Great Book, Highly Recommend it!
the trouble with tribbles and typos.......2006-01-22
great book on programming maya mel and api. It is the only references on this material. However my biggest complaint is that the proof reading on these sorts of manuals is just as bad as I have seen. Double negitives, typos galour, confusing examples rule the content here. I sometimes wonder if David Gould speaks english. It is as if he is explaining it to himself and not the reader. Changing emphasis in mid thought really makes for some guesswork on the readers part. A necessary evil, I guess as, I recommend his series whenever someone is asking about mel or the api.
Not for beginners.......2005-10-08
This book gets into the area where math and computers really mix. It does a thurough job of explaining how the geomitry of maya works. Hopefully there will be a third volume that covers shaders and rendering.
Book Description
The primary emphasis of this book is the modeling, analysis, and control of mechanical systems. The methods and results presented can be applied to a large class of mechanical control systems, including applications in robotics, autonomous vehicle control, and multi-body systems. The book is unique in that it presents a unified, rather than an inclusive, treatment of control theory for mechanical systems. A distinctive feature of the presentation is its reliance on techniques from differential and Riemannian geometry.
The book contains extensive examples and exercises, and will be suitable for a growing number of courses in this area. It begins with the detailed mathematical background, proceeding through innovative approaches to physical modeling, analysis, and design techniques. Numerous examples illustrate the proposed methods and results, while the many exercises test basic knowledge and introduce topics not covered in the main body of the text.
The audience of this book consists of two groups. The first group is comprised of graduate students in engineering or mathematical sciences who wish to learn the basics of geometric mechanics, nonlinear control theory, and control theory for mechanical systems. Readers will be able to immediately begin exploring the research literature on these subjects. The second group consists of researchers in mechanics and control theory. Nonlinear control theoreticians will find explicit links between concepts in geometric mechanics and nonlinear control theory. Researchers in mechanics will find an overview of topics in control theory that have relevance to mechanics.
Customer Reviews:
Excellent treatment of the subject!.......2004-12-14
This is a very well written book on a difficult subject. A thorough study of "simple mechanical control systems" needs a background in Differential Geometry and students are faced with a great challenge in finding good references. Lewis and Bullo take that challenge and deliver this profoundly useful text. This book provides excellent chapters on the relavent concepts in basic algebra, differential geometry and Lie algebra. Then it introdues the simple mechanical systems in a very readable way. Concepts such as the configuration manifold, rigid bodies, kinetic energy, Riemannian metric etc are well explained in a general setting that the reader can draw analogies to Newtonian mechanics in Euclidean space. Book further discusses more advance topics such as Stability, Controllability and Perturbation analysis etc in Part II. Part III discusses design methodologies. There are plenty of exercises in the book and the website is very resourceful with supplementary material. This is a great addition to the collection of books by Abraham, Marsden, Arnol'd etc, and a must have for all graduate students working on this area.
Book Description
As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches.
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities.
Customer Reviews:
Book Contents.......1999-10-30
Inside the Introduction to Splines, the reader will find the construction of B-spline basis functions. The complete reference for B-splines for both uniform and non-uniform knot vector, and various methods for constuctions B-splines given certain contraints. The text goes further to introduce the B-spline recurrance relation through divided differences and one sided power functions. Beta splines, Hermite interpolation and other relavent topics are covered in great depth with illustrations to clarify concepts.
Book Description
Written by researchers who have helped to found and shape the field, this book is a definitive introduction to geometric modeling. The authors present a broad base of fundamentally important techniques for curve and surface representations in computer-aided modeling with a focus on how the techniques can be used in design. In achieving a balance between mathematical rigor and broad applicability, they show how theoretical properties can be harnessed to drive practical algorithms, how a somewhat more abstract treatment can occasionally provide unifying elegance and implementational advantage.
Customer Reviews:
A good reference, nothing more.......2002-08-02
This book is quite helpful in understanding the theory behind splines as well as algorithms that can be easily coded up. Multiple variants of spline algorithms are discussed and analyzed quite thoroughly. The book is, however, racked with many errors making it unsuitible for teaching yourself the material. Also the authors seemed to create the own notations that are quite different than those presented by others such as Gallier and deBoor. They also assume that you have a firm understanding in vector calculus and linear algebra. All in all, not a bad book assuming descent mathematical background and the extensive erratta sheet that I'm sure someone has compiled.
The publisher, John Wiley & Sons
Instructor's Manual Available.
Customer Reviews:
R. Nowek.......2006-06-18
Mortenson's 3rd edition of Geometric Modeling is an elegant presentation of the subject.
This edition reintroduces chapter exercises to enable the student to test understanding of the concepts discussed and additionally adds chapter references for those who wish to dig deeper. The focus is on the mathematical basis of the geometric concepts which underlie the many applications so ubiquitous in today's world.
Since publication of the 1st edition in 1985 the dynamic growth of computer power has allowed the underlying principles of his subject to find household applications from design to entertainment.
This growth has also enabled the peculiarly shaped building of the Disney Concert Hall in my city to actually be constructed and for the Boeing Company to conceive the design and manufacture of its 787 dreamliner.
It is a subject worth knowing something about and Mortenson provides us a clear and detailed exposition of its beauty.
Excellent coverage of the material........2006-05-12
I found the book to contain a clear, comprehensive and concise treatmen of the subject. A very good read for anyone interested in the field of geometric modeling.
Third edition available in 2006........2005-06-25
The third edition of this highly acclaimed textbook will be available in 2006 from Industrial Press.
An entry level book on geometric modeling.......2000-07-28
This book is a definitive introduction to geometric modeling. However, the sections on solid modeling and surface-surface intersection are lacking in depth. A serious reader may consider consulting books by Farin and Piegl for Geometric modeling and Hoffman/Mantyla for solid modeling.
Ultimate book on Geometric Modeling.......1999-08-23
The book covers every commonly used geometric model as well as many related topics in an easy to read style and good layout. It also covers the mathematical methods used in the text making it the only book you will ever need for modeling.
Book Description
Curves and Surfaces for Geometric Design offers both a theoretically unifying understanding of polynomial curves and surfaces and an effective approach to implementation that you can bring to bear on your own workwhether you're a graduate student, scientist, or practitioner.
Inside, the focus is on "blossoming"the process of converting a polynomial to its polar formas a natural, purely geometric explanation of the behavior of curves and surfaces. This insight is important for far more than its theoretical elegance, for the author proceeds to demonstrate the value of blossoming as a practical algorithmic tool for generating and manipulating curves and surfaces that meet many different criteria. You'll learn to use this and related techniques drawn from affine geometry for computing and adjusting control points, deriving the continuity conditions for splines, creating subdivision surfaces, and more.
The product of groundbreaking research by a noteworthy computer scientist and mathematician, this book is destined to emerge as a classic work on this complex subject. It will be an essential acquisition for readers in many different areas, including computer graphics and animation, robotics, virtual reality, geometric modeling and design, medical imaging, computer vision, and motion planning.
* Achieves a depth of coverage not found in any other book in this field.
* Offers a mathematically rigorous, unifying approach to the algorithmic generation and manipulation of curves and surfaces.
* Covers basic concepts of affine geometry, the ideal framework for dealing with curves and surfaces in terms of control points.
* Details (in Mathematica) many complete implementations, explaining how they produce highly continuous curves and surfaces.
* Presents the primary techniques for creating and analyzing the convergence of subdivision surfaces (Doo-Sabin, Catmull-Clark, Loop).
* Contains appendices on linear algebra, basic topology, and differential calculus.
Customer Reviews:
Best text on geometric design.......2001-01-16
This is a great book, definitely the best among the various books on geometric design and CAGD (other good ones include Farin, Mortsenson, Piegl and Tiller, Hoscheck and Lasser). It is not as encyclopedic as the sources listed above, but it a lot more coherent and a lot clearer, because it follows the unifying concept of blossoming. As a result, one gets multiple complementary views of polynomial curves and surfaces: algebraic, geometric, combinatorial, and algorithmic. For example, we can see where the Bernstein polynomials come from, instead of mysteriously being dropped from the sky. The systematic use of blossoms (polar forms) is particularly elegant in the presentation of surfaces, where it clarifies greatly the differences between rectangular and triangular patches. The discussion of subdivision versions of the de Casteljau algorithm is very thorough and unique. Gallier's book is also the only book to discuss subdivision surfaces in some detail (Doo-Sabin, Catmull-Clark, and Loop). In particular, an analysis of the convergence of Loop's scheme is given. For this, the author gives a remarkable crash course on the discrete Fourier transform. However, this chapter is too dense and should have been split. Also, much more pictures are needed. It seems that the author was in a rush. The appendix on vector spaces is gorgeous, and the one on differentials is also excellent. This book is highly recommended to mathematically inclined readers interested in geometric modeling and computer graphics. Too bad that applications to medicine such as organ modeling, or to computer animation, are not presented. Nevertheless, Mathematica code is provided for most of the algorithms. A web site would be helpful.
A good mathematical review for practicing graphics engineers.......2000-07-19
This book is a good review of the concepts of geometry for Modeling. The presentation is original. The mathematical treatment is sound. This a "required reading" for those in Computer Graphics research and did not have a good course in geometry. Those who have had a good course in geometry will appreciate the original style of presentation. This book fills a long felt gap in the treatment of geometry from the perspective of Computer Graphics. The book assumes minimal background in mathematics, and is almost self-contained.
There are fewer graphics programmers who have an adequate understanding of the underlying mathematical concepts. This book can partially help the graphics programmers to cross over to that select group. Problems at the end of each chapter enhance the value of the book. The material is updated with latest developments in the field such as subdivision surfaces.
People interested in Computer Graphics, Geometric Modeling, Computer Vision, and Robotics will benefit from studying this book.
A brillian geometry book.......2000-02-10
I found this book an exellent introduction to advanced geometry concepts used in computer graphics, vision, robotics, geometric modeling and many other related areas. Gallier has struck a perfect balance between formal mathematical rigour and intuition and readability which the book lends easily with its many beautiful illustrations and examples. The concept of "blossoming" is a rarely-seen but extremely elegant way of presenting the curves and surfaces. This book is a must for anyone who loves the elegance of geometry.
Average customer rating:
- Not a good reference
- Computer Graphics & Geometric Modeling by David Salomon
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Computer Graphics and Geometric Modeling
David Salomon
Manufacturer: Springer
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Binding: Hardcover
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Accessories:
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Web Designer's Reference
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Introduction to Scientific Visualization
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Mobile 3D Graphics
ASIN: 0387986820 |
Book Description
This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.
Customer Reviews:
Not a good reference.......2007-07-24
Despite my hopes this is not a good reference book for computer graphics and I am not sure if it is good for teaching either. It lingers on side subjects that has no bearing with the main theme and is incomplete on topics that most mater to a computer graphics enthusiast. Wasting pages on areas such as why calculators compute tangents so fast has nothing to do CG. Appendices are notoriously off the main course and short. At the end, while I have no doubt about the authors knowledge, I am disappointed with the arrangement and lack of methodical presentation.
Computer Graphics & Geometric Modeling by David Salomon.......2000-06-12
This book is a valuable reference for programmers that want a good introduction to geometric modeling. The book provides enough material to allow you to write many programs dealing with the covered topics. The algorithms outlined in the book are general. They can be adapted to a wide variety of problems, but you must fill in the details. Also, depending on your needs, you may need to consult more advanced books.
Average customer rating:
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Geometric Modeling: Techniques, Applications, Systems and Tools
Manufacturer: Springer
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ASIN: 1402018177 |
Book Description
This book aims to provide a valuable source, which focuses on interdisciplinary methods and affiliate research in the area of Geometric Modeling and Graphics. It aims to provide the user community with a variety of Geometric Modeling techniques, applications, systems and tools necessary for various real life problems in areas such as Designing objects, Medical Visualization, Scientific Data Visualization, Archaeology, Toon Rendering, Virtual Reality, Body Simulation, etc. It also aims to collect and disseminate information from various disciplines including Curve and Surface Fitting, Geometric Algorithms, Scientific Visualization, Shape Abstraction and Modeling, Intelligent CAD Systems, Computational Geometry, Solid Modeling, Shape Analysis and Description, Medical and Industrial Applications. The major goal of this book is to stimulate views and provide a source where researchers and practitioners can find the latest developments in the field of Geometric Modeling and related practical issues. The book is useful for researchers, practicing engineers, computer scientists, and many others who seek state of the art techniques, applications, systems and tools for Geometric Modeling and Graphics. The book will be a useful source of ideas and techniques for those who seek further research and practice in the development and applications of Computer Aided Geometric Modeling. The introduction to various techniques and applications, together with the developed systems and tools, may serve to stimulate the interest of undergraduate senior students as well as graduate students in the areas of Computer Science, Engineering, and Mathematics. The book consists of twenty-two well documented chapters distributed in three sections of
Geometric Modeling Techniques, Applications, Systems and Tools.
Book Description
This book constitutes the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006, held in Hangzhou, China in June 2006.
The 38 revised full papers and 37 revised short papers presented were carefully reviewed and selected from 387 submissions. Among the issues addressed are digital geometry processing and meshes, physically based animation, figure modeling and animation, geometric computing and processing, non-photorealistic rendering, image-based techniques, and visualization. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.
Books:
- Complex Adaptive Systems: An Introduction to Computational Models of Social Life (Princeton Studies in Complexity)
- Computational Physics (2nd Edition)
- Computational Statistics Handbook with MATLAB
- Digraphs
- Dynamic Programming and Optimal Control (2 Vol Set)
- Efficiency and Complexity in Grammars
- Feedback Control of Dynamic Systems (5th Edition)
- Financial Modeling with Crystal Ball and Excel (Wiley Finance)
- Finite Mathematics and Its Applications
- Foundations of Earth Science (4th Edition)
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