Book Description
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
Customer Reviews:
It's okay........2005-10-10
We're using this book for my advanced rigging class at the Savannah College of Art and Design. That said, I think it is most certainly not a book for someone who has no experience in 3d.
I skimmed the modeling section, and the instructions are for a character modeled in NURBS. NURBS are certainly not what I would suggest modeling in if you're a beginner. If you've never modeled anything before, I would suggest finding a book that teaches you how to model with polygons first, which I consider much easier to begin with.
As for the rigging section, I will reiterate that you should probably have some idea of how to rig before attempting this. It has some really good MEL expressions for controlling the rig. The drawback is that there are some errors in the book that my professor has pointed out and given us solutions for. This could be a problem if you are trying to teach yourself, as your rig may function strangely or not at all if you don't already understand the basics of rigging. I know some examples of where there are severe problems with the rig presented and that was with the stretchy spine and the breathing expression (which you annoyingly can't turn off).
I probably wouldn't have bought the book if it hadn't been a requirement for the class. The instructions and notes that our professor gives us are more helpful than any book and no book can replace actual instruction from another human being.
Things are not at first what they seem............2005-09-26
Being new to Maya and having difficulty getting my characters to act properly, I purchased this book. When it arrived, I thumbed through it and thought that it was a little beyond my comprehension. I would read it from time to time before I went to sleep.
I continued trying to make my characters work properly (failed miserably) so I took out the book to give it the ol' college try. What a great book!
Coming from a background in Poser, I have invested a lot of resources in content; that said, I'm not creating my own characters at the moment. I began creating a rig for my character using the exhaustive chapter on creating character controls. I got about 1/3 of the way and bound the skin and skeleton just for kicks. I gotta tell ya that I felt that I had really accomplished something. The controls did exactly what they were supposed to, had more flexibility than I would have thought to create and looked really cool. I am very excited to complete the chapter and see what happens.
There are a couple of mistakes in the text that were frustrating at first, but applying logic after re-reading solved them. The author's style is as exciting as a saltine cracker, but it's clear that he knows how to create a great rig (that looks somewhat chaotic in the hypergraph, keeping in mind that I still have not completed it yet).
I would recommend this book to someone who is pretty familiar with Maya. Some parts are a little beyond me but I keep plugging away to become more than the novice that I am now.
Waste of money.......2005-08-16
I bought this book because of a recommendation and I wish I hadn't wasted my money.
The modelling section of the book explains one of the worst ways to model a character I've EVER seen. All the screenshots right up to the final render look like mushy cg without any definition.
The rigging part of the book is slightly better (but not by much). The author explains the rigging process quite well but the final model bends in the wrong places (eg the neck bend in a very strange manner which doesn't look natural at all).
Frankly you could easily find a better book out there like the new one from (...), The Art of Rigging Vol. 1(I'm not associated with them in any way).
Great book for intermediate modelers.......2005-03-04
Going into Chris Maraffi's Character Animation course at Full Sail, I was apprehensive about organic modeling and rigging. This book made a great companion during the experience of learning how to model bipedal characters and create their rigs. It provides a great spectrum of information on the subject, and makes a great addition to anyone's tech library. A must have for your tool kit!
Excellent for Rigging, but not for modeling........2004-09-17
Yes, this book is an excellent one if you would like to create an advanced rig, but the earlier modeling chapters don't teach good modeling skills (just look at the student models he put in, only a few are good. I'd be embarrassed to put put the other ones in a book.) That said, the book is excellent for learning how to create a rig and intuitive controls for the animation. The cover price of $45 is probably worth the detailed rigging section, but since the rest is a waste, it's really not a fabulous deal.
Average customer rating:
- A 'must' for any serious computer animation collection.
- Also excellent for Blender users
- Definitive for Facial Modeling
- Chapter 13 worth $1,000,000 in warcraft gold
- Good tips, annoying style
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Stop Staring: Facial Modeling and Animation Done Right
Jason Osipa
Manufacturer: Sybex
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Similar Items:
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The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
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Maya Character Creation: Modeling and Animation Controls, First Edition
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Advanced Maya Texturing and Lighting
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Digital Lighting and Rendering (2nd Edition) ([digital])
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The Illusion of Life: Disney Animation
ASIN: 0782141293 |
Amazon.com
Lips, brows, frown lines--they're all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.
He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God's gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized 'toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)
Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.
There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they're funny!) and enjoying Osipa's debates as he works through animating his face telling a lame bartender joke or a sassy `toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he's talking about, even when it's his own animated mug that's doing the talking! --Angelynn Grant
Book Description
"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
—TIEM Design
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.
Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.
Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Customer Reviews:
A 'must' for any serious computer animation collection........2007-07-27
The second updated edition of STOP STARING: FACIAL MODELING AND ANIMATION DONE RIGHT offers far more than just introductory coverage: it uses high-quality professional images combined with humor to provide a revised, updated set of basics on design, modeling and animation - including elements which differentiate top-quality productions from mediocre results. From learning lip sync techniques and understanding facial landmarking to using advanced blend extraction tools and building realistic shapes, STOP STARING holds plenty of diagrams and pictures throughout and is a 'must' for any serious computer animation collection.
Diane C. Donovan
California Bookwatch
Also excellent for Blender users.......2007-07-08
This is a great book and I highly recommend it for anybody interested in character animation. Although the author uses Maya and a few examples describe Maya-specific functionality, most of the material in here is very broadly applicable, making this an indispensable book for Blender animators as well.
Readers of my book Introducing Character Animation with Blender should definitely check this one out.
Definitive for Facial Modeling.......2007-06-27
This book clarifies the issues for anyone doing character animation. The modeling of a face takes on a strategic importance and the mesh must anticipate the demands made on it by animation.
If you want to animate a face, this book is for you.
Chapter 13 worth $1,000,000 in warcraft gold.......2007-05-11
Osipa's approach to toon rigging (and rigging in general) is unique, new, innovative and very simple to grasp and implement. I don't want to give away the genius of Chapter 13, because I THINK you need to buy this book!
You want to know how they "might have" rigged Elastigirl in The Incredibles? It's so simple you'll kick yourself in the shin for not thinking of it yourself.
This whole book is filled with rigging know-how by a lover of cartoons. His primary goal is making excellent facial animation. Something this industry sorely lacks! And this is the book that documents his experiences and skills. Learn from it. Be a better rigger.
If you want to be a Rigger or Character TD for toons or even photo-real characters, these techniques will be omni-present in studios (big and small) in the next year. Get this book and read it cover to cover so I don't have to kick you in the shin.
Good tips, annoying style.......2007-03-09
This book has a lot of useful information but the author's somewhat patronising and self-congratulatory tone sometimes makes you want to stop reading. Let me give you a couple of examples from the very start of the book (note that these are quotes from the actual book's text, not "marketing" material):
Introduction: "You'll learn much of what you could learn elsewhere while also picking up more pertinent valuable information you couldn't learn elsewhere."
Page 3: "They saw how I took something so complex, so daunting, so evil, and made it so easy, simple, and - dare I say it? - fun!"
Page 6: "It's very easy to learn how to do this, but very hard to master; luckily you have a good coach."
In addition to this, a lot of the book's contents are about... the rest of the book's contents. Some chapters start with several paragraphs about... the rest of that chapter. And many paragraphs end with "cliffhangers" (ex., "This is not necessary; I'll explain why in the next paragraph.", when he could simply move "This is not necessary" to that next paragraph and explain straight away). The overall effect is a bit like an infomercial.
Having said that, the book does have some very good tips about animating and modelling realistic human faces (and especially about how to model them so that they are easier to animate). The examples use terminology from Maya, but people used to other 3D packages will have no problem understanding them.
Cartoon-style characters are also covered, but the models used are mostly humanoid and fairly realistic (think anime), so if you're interested in ways of conveying emotion with more extreme (or more abstract) characters, you might want to look elsewhere (ex., George Maestri's books and videos, Looney Tunes cartoons, Uderzo's drawings, etc.). The modelling tips and techniques described in this book will probably still come in handy, though.
Bottom line: this is one of the best books available on the subject of facial modelling and animation (granted, there aren't many). As long as you manage to get past the patronising attitude and the unnecessary "build-up" of some chapters (both of which are worse at the start of the book - or maybe I just learned to ignore them), you'll almost certainly learn something, even if you're an experienced animator.
Average customer rating:
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Maya Character Modeling: Professional polygonal modeling techniques
Jason Patnode
Manufacturer: Focal Press
ProductGroup: Book
Binding: Paperback
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ASIN: 0240520343 |
Book Description
Discover the concepts and techniques required to create believable CG character models with Maya with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. With a chapter devoted to using Maya with Z-brush, the amazing paint/modeling tool that is really taking off in the industry, this is a uniquely rounded guide to a complex and vital skill.
* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications
Average customer rating:
|
Digital Multimedia Perception and Design
Manufacturer: Idea Group Publishing
ProductGroup: Book
Binding: Paperback
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ASIN: 159140861X |
Book Description
Digital Multimedia Perception and Design provides a well-rounded synopsis of the state-of-the-art technologies in perceptual-based multimedia design. It is the only such book on the market, uniting cutting-edge research by some of the top people in the field and filling a gap in the existing multimedia design literature. Digital Multimedia Perception and Design highlights how perceptual requirements can be incorporated in the design, development and transmission of multimedia, providing readers with a rich body of research and work done in this exciting area. This book aids all those interested in building true end-to-end multimedia information systems, and is useful to researchers, multimedia designers, and content and infrastructure providers.
Book Description
An exceptionally practical and project-driven book, Exploring 3D Modeling with 3Ds Max 8 is written specifically for designers interested in exploring the concepts and technology of modeling. The book offers a thorough introduction to 3D design, including an overview of the interface and components of Autodesk's® widely used 3ds max software, and the tools and commands that will lead users quickly to proficiency using the latest release. Flexible, step-by-step tutorials are geared to get readers up to speed by providing useful and entertaining applications to real-world 3D modeling scenarios. Coverage includes the important concepts of polygonal, spline, and patch modeling, as well as the materials and textures that are essential to generating photo-realistic projects. Basic and intermediate lighting techniques and rendering methods for final output of projects are also explored in this one-of-a-kind introduction to the world of 3D modeling and animation.
Average customer rating:
- Impossible to put down
- A helping hand to 'true' novices
|
Caligari Truespace 2 3d Modeling Construction Kit: Create Your Own Worlds With Caligari Truespace2
David Duberman
Manufacturer: Waite Group Press
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Binding: Paperback
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trueSpace F/X Creations (Graphics Series)
ASIN: 1571690298 |
Customer Reviews:
Impossible to put down.......1998-09-09
This book is great, it has everything for the beginner wanting to start in the 3D modelling world. It explains all the tools and gives you tasks to complete with screen shots of how it should look, and most of all Really enjoyable.
A helping hand to 'true' novices.......1997-04-18
Having read this book and completed the tutorials,
it has enabled me to take my first step into the world of 3D modelling. The author's style is entertaining and practical at the same time, which makes it quite accessible and relatively easy to digest. However, I feel that in some areas, the content was simply too brief and 'rushed'. As a result, I feel that it is a bit too expensive for what it has to offer. I could have got a Truespace 'bible' for the same price!
Average customer rating:
- Provides solid Information
- I strongly recommend this book.
- Not top of the line but definitely a must have book!
|
Parametric Modeling with Mechanical Desktop Version 4 MultiMedia Tutorial
Randy Shih , and
Jack Zecher
Manufacturer: Schroff Development Corp
ProductGroup: Book
Binding: Paperback
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ASIN: 1585030139 |
Book Description
This book contains a series of ten tutorial style lessons designed to introduce Mechanical Desktop Version 4, solid modeling, and parametric modeling. It uses a hands-on, exercise-intensive approach to all the import parametric modeling techniques and concepts. The lessons guide the user from constructing basic shapes to building intelligent solid models and creating multi-view drawings.
Each book comes bundled with a CD presenting an audio/visual version of the tutorial exercises contained in the book. A voice overlay explains the interface, menu picks, and design activities while models are created. The CD presentation is not interactive and is independent of Mechanical Desktop, meaning Mechanical Desktop is not required in order to use the CD.
Customer Reviews:
Provides solid Information.......2001-09-26
This book will take you from knowing nothing about autocad or MDT to the point where you feel confident modeling. It is too the point with good exersises and layout. Very easy to understand. The only point it lost me is when it had me draw a title block to for representing a 2D drawing. I belive they assumed that you knew autocad before hand only in that instance but it was not vital. Further reading will be desired to learn more advanced techniques after you are finished. This program could not be summed up in one book anyhow it is too massive.
I strongly recommend this book........2000-07-08
I got two MDT4 books and I am very surprised how good this book is. At the first glance, the other MDT book appeared to have a nicer cover, but that is all. This book, Parametric Modeling with MDT 4, covered the important aspects of how to use MDT with practical examples. The other book covered only about 40% of the material covered in this book. I strongly recommend this book. The content of this book is definitely superior.
Not top of the line but definitely a must have book!.......2000-06-12
The lesssons are in simple terms and short, to the point. They are easy to understand for users with little to zero experience. Try out the first lesson by downloading it on line. You will be plesantly surprised!
Average customer rating:
- Everything you ever wanted to know and more.
- One Very Informative Book
- Good study guide for Microsoft test
- Can't go wrong with this book!
- Quite good
|
MCSE Training Guide: TCP/IP
Kelli Adam , and
Robert Scrimger
Manufacturer: New Riders Publishing
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ASIN: 1562059203 |
Book Description
This next generation Training Guide has been developed to help you study and retain the essential knowledge you need to pass the TCP/IP exam. We know your study time is valuable, and we have made every effort to maximize it by presenting clear, accurate, and thorough information.
Customer Reviews:
Everything you ever wanted to know and more........2007-02-21
I never imagined you could write this much useful information about such a subject, the fact that you could and also make it readable was great!
if you are a network SME you need to buy and read!
One Very Informative Book.......2001-01-26
If you want to pass the TCP/IP exam to get your MCSE, just study this book and you'll be fine. Written very well, I'm very impressed.
Good study guide for Microsoft test.......2000-07-27
This is definitely a good study guide for the Microsoft implementation of TCP/IP. Don't accept it as a definitive reference on TCP/IP in general.
Can't go wrong with this book!.......2000-04-22
There are a lot of TCP/IP books out there, but this is one of the most thorough and well written MCSE books I've read. (I've read a lot!). It takes you from TCP/IP fundamentals on up. STRONG NT Server knowledge a definate pre-requisite for this book. Will make a great administration reference after the test!
Quite good.......2000-01-27
Before you read this book, I think you must have fundamental knowledge on TCP/IP, since this book does not provide basic information on TCP/IP in-depth. However, it still does a good job for helping you prepare the exam. It is a complete book, that contains many materials, enough illustration, fast track etc. But the part of the fast track(summary of the whole book) is not so good, the content is too superficial and also the review questions are too easy that not match to the live exam.
Average customer rating:
|
Journal on Data Semantics IV (Lecture Notes in Computer Science)
Manufacturer: Springer
ProductGroup: Book
Binding: Paperback
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ASIN: 3540310010 |
Book Description
The LNCS Journal on Data Semantics is devoted to the presentation of notable work that, in one way or another, addresses research and development on issues related to data semantics. Based on the highly visible publication platform Lecture Notes in Computer Science, this new journal is widely disseminated and available worldwide.
The scope of the journal ranges from theories supporting the formal definition of semantic content to innovative domain-specific applications of semantic knowledge. The journal addresses researchers and advanced practitioners working on the semantic web, interoperability, mobile information services, data warehousing, knowledge representation and reasoning, conceptual database modeling, ontologies, and artificial intelligence.
Books:
- Molecular Biology of the Gene, Fifth Edition
- National Electrical Code 2005 Softcover Version (National Fire Protection Association National Electrical Code)
- Nonlinear Finite Elements for Continua and Structures
- Numerical Methods Using Matlab (4th Edition)
- Numerical Recipes in C: The Art of Scientific Computing
- Occupational Safety and Health for Technologists, Engineers, and Managers
- Pattern Classification (2nd Edition)
- Plasma Kinetics in Atmospheric Gases (Springer Series on Atomic, Optical, and Plasma Physics)
- Programming the Boundary Element Method: An Introduction for Engineers
- Quantitative Health Risk Analysis Methods: Modeling the Human Health Impacts of Antibiotics Used in Food Animals (International Series in Operations Research & Management Science)
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