Book Description
Learn Dynamic Price Projection Techniques and how to project, well in advance, the specific price zones for support, resistance and trend termination.
Learn Dynamic Time Projection techniques including Projected Turning Point Periods, Time Rhythm Zone and Trend Vibration projections, which allow you to project days and weeks in advance the specific time zones for trend reversal.
Learn Elliott Wave Made Practical. Quickly determine if a market is in a trend or counter-trend position.
Learn low-risk and low-capital exposure trade entry strategies including trend-reversal and trend-continuation entry and stop-loss techniques.
Learn how to develop and stick to a trading plan.
Learn how to maintain a structured, patient and disciplined approach to technical analysis and trading strategies.
Learn a Consistency of Approach to trading.
Learn how to Trade Market Behavior, Not Market Forecasts.
Customer Reviews:
Best elliot wave book !!.......2006-10-26
If you really want to learn the elliot wave then this book is the best of the bunch. Miner has done a very good job of bringing the elliot wave into laymans terms.
Very Highly Recommended.......2006-10-11
Do yourself a favor, buy this book first ... before investing thousands in training or software programs. Not to downgrade the need for a mentor if one is to learn trading for a living ... there is always a learning curve ... but Dyanmic Trading really does outline all you need to take a living from the markets. The best practical exposition of Elliott Wave and Fibonacci/Gann time/price relationships there is.
Practical Trading Advice.......2004-04-12
This is by far the best book on practical Elliott Wave and Fib Trading strategies for futures and stocks. A key section is on trade management and trade strategies which make the difference between success and failure in the business of trading.
I've been trading for 20 years for funds and my personal account and this is one of the most practical if not the best book on trading I have read.
A truly must read for serious students.......2004-04-11
Robert focuses his books on the three critical aspects a trader has to consider: time, price and pattern and for each of them, the book provides PRACTICAL, sound techniques that once mastered can truly give your trading habits a quantum leap.
The pattern section focuses on practical application of Elliott wave theory, here not meant to describe evey market condition, but just to understand if a market is trending or counter-trending. This is in my opinion a great achievement, having read numerous non-sense books on Elliott.
The sections on price and time describe techniques on how to forecast in advance price and time clusters where change in trend are highly probable. Synthetically, the reader is equipped with a good arsenal of techniques that will allow him to combine the pattern (trend/counter-trend analysis) with time and price projections in order to forecast high-probability set-ups on the markets.
The book provides also a good section on how to build trading strategies, plan and rules and this has helped me a lot to finally put some order into my trading. A number of extremely useful entry and stop-loss techniques are also provided.
Robert Miner IS A TRADER, not sort of guru who talks about markets without having risked a penny on a stock and that adds tremendous value to the practical application of his ideas.
I strongly suggest not only to read but to study this book.
A rather poor attempt...........2004-03-25
Do yourself a favour, save your money and do not purchase this book. You will gain more valuable information elsewhere. A lot of the stuff presented really does not hold up to the cold harsh scrutiny of backtesting. Mr Miner might be a knowledgeable man, however, you have to wonder. Why is he selling rather expensive software/courses/book, has a website, subscription service, seminars, etc, etc? Why isn't he trading and making huge amounts of cash, successfully applying the information "taught" in this book? Why is he even sharing this information with us? Do you reckon that Morgan Stanley or Goldman Sachs provide any information about their trading strategies and quantitative models that take years to develop and validate?
You also have to wonder about the format of the book. Huge thick pages, largish fonts, wide separation of lines. Maybe Mr Miner believes that a sizable tome impresses readers, like his (at times) mindless drivel.
I bought this book because it was highly recommended by a friend, and because of the great reviews received here - although there was at least one bad review that appears to have been mysteriously removed - what a mistake that was.
Best left on the shelf where you found it.
However, I have found one use for this book. Because of its size, it makes a nice stand for one of my trading monitors!
Book Description
Occupancy Estimation and Modeling is the first book to examine the latest methods in analyzing presence/absence data surveys. Using four classes of models (single-species, single-season; single-species, multiple season; multiple-species, single-season; and multiple-species, multiple-season), the authors discuss the practical sampling situation, present a likelihood-based model enabling direct estimation of the occupancy-related parameters while allowing for imperfect detectability, and make recommendations for designing studies using these models.
* Provides authoritative insights into the latest in estimation modeling
* Discusses multiple models which lay the groundwork for future study designs
* Addresses critical issues of imperfect detectibility and its effects on estimation
* Explores the role of probability in estimating in detail
Customer Reviews:
Great book for understanding site occupancy modeling.......2006-03-10
I think this is a pretty good book. It is the only reference on this relatively new type of patch occupancy modeling. It is mainly focused on the models of MacKenzie et al. and the Royle and Nichols model. This is a great place to start if you know nothing about this method or a good reference for advanced users.
This book does not fill the need of an introductory "how-to" book. If you want to know how to set up models and run them in program PRESENCE or MARK you will need to wait. Such a book does not exist. This is not a cookbook, but a compilation of the theory and an explanantion of the methodology behind occupancy estimation.
Book Description
Build Your Skills with Hundreds of Helpful Ideas from Two AutoCAD Superstars
Two AutoCAD experts distill years of combined experience into hundreds of the most useful AutoCAD tips and techniques you'll ever find. Fun, easy to read, and packed with information, this beautiful guide equips you with inside tricks on critical AutoCAD features and functions--all in fast, easy-to-digest nuggets. Discover keyboard shortcuts and little-known system variables or punch up your style with expert tips on visualizing, publishing, and 3D modeling. No matter what your experience level, you're sure to increase productivity and master professional-level techniques with this lively, practical book.
* Tweak Windows(r) and AutoCAD to get the UI you want
* Handle layers and select objects like a pro
* Create dimensions, hatch patterns, and text correctly the first time
* Comprehend the complexities of Sheet Sets and Paperspace
* Unleash the power of dynamic blocks
* Get visualization tips from the experts
* Plot or publish in the background while you keep drawing
* Take control of AutoCAD with customization techniques
* Master the friendly new world of 3D in AutoCAD 2007
Customer Reviews:
A Treasure Chest of Productivity Tips.......2007-10-03
It is not surprising, considering the fact that Lynn Allen is the Technical Evangelist for Autodesk and that she meets with thousands of AutoCAD users every year, that once again her book is packed to the ceiling with fantastic tips, insights, tricks and strategies for putting AutoCAD in high gear. The book offers invaluable information in bite-sized morsels which can easily and gradually be implemented into any AutoCAD-based process to simplify and streamline it. Lynn also maintains an equally beneficial blog at [..] if you want a sampling of the kind of material conveniently compiled in this book. Highly recommended for anyone seeking "AutoCAD PowerUser" proficiency.
Great Book for seasoned AutoCAD users!.......2007-08-18
I have been using AutoCAD since 1992, after the first couple years of using AutoCAD, I stopped learning new tricks and learning better ways of using AutoCAD because I was able to do my job with the set of AutoCAD skills I have. This book helps me brush up my CAD skills and taught me many new tricks to be more efficient. It was never too late to teach an old dog new tricks!
Auto CAD made easier for the power user.......2007-02-23
This book is fantastic!! It really allows a power user more options and tips and tricks. Every tip ends up saving time and makes CAD more fun to use. Lynn keep up the great work.
Book Description
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television.
High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.
* Written by the leading researchers in HDRI
* Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting
* Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X
Customer Reviews:
Good compendium.......2007-06-26
I am a fan of Dr. Reinhard and enjoyed the book quite a bit. This book surveys a number of the current methods for HDR Imaging and HDR compression. I wish it spent more time looking at the characteristics of the anatomy that we're trying to fool. For one thing, I am singularly unimpressed with Gaussian-based methods that cause halos around objects. The center-surround structure within the retina does not indicate a set of Gaussian (or even close!) weights as distance tails off. We use Gaussians because the math is easy, the function is separable, and largely for historic reasons.
Undoubtedly, as the amount of computer power available continues to increase, and as we make better statistical models for edges and detail, we will be able to make a print that is more closely compatible with the "mental sketch" that we hold in our heads that CAN cover a large dynamic range. This is a good first and second step.
HDR - State of the Art .......2006-01-29
This book is exactly what many people had hoped for, a high level book - that explains all the concepts beyond the basics- which can found elsewhere.
If your not already aware - people like Greg Ward and Paul Debevec invented the area of HDR and its early implementations, and their work and that of their colleagues, continues to be at the very leading edge of research in the area.
This is not a light weight glossy coffee table book - it is a factual, informative book that explains the logic and maths of HDR, while remaining really well written. It will become the default text on the subject for some time, and it is a valuable book for anyone serious about computer graphics and photography/imaging.
I could not recommend it more strongly for serious reader -but not a present for your Mum (unless she works at ILM or Pixar) !
Not for the artist or photographer.......2006-01-28
Finally we have the first book on High Dynamic Range Imaging or "HDRI". With a very general title like this you might be left wondering what is exactly covered within this book, and this review will help to answer that question. It's surprising that this is the first book on HDRI - the technique of shooting HDRIs and using it to achieve photorealistic results has been an indispensable tool in the film and computer graphics industry for years. Recently many software developers have integrated HDRI support into their software making it even easier than before to use this advanced technique. We even have HDRI capable cameras and real-time HDRI appearing in computer games. So for people wishing to break into this field, this book is long overdue.
Please keep in mind that this review is being performed from an artist's perspective, hence I am unable to provide much useful information regarding the more technical aspects of this book, of which there are many! For this I have spoken to one of the authors, Greg Ward, who has provided us with a more detailed insight.
The book is a quality hardcover tome of information containing healthy numbers of full color images, formulas and graphs. It also comes with a DVD full of useful resources, the contents of which are outlined below. While most chapters have a short introductory paragraph that can be understood by the layman or artist, they quickly move into the realm of highly complex formulas and code. If you're expecting this book to have some tutorials on lighting and rendering a HDR image in 3dsmax or Lightwave you're looking at the wrong book. The sections that do cater for the artist are mainly available online anyway, along with numberless websites that offer easy to read, quick and dirty tutorials and how-to's.
The publisher's description of the audience says the book is for anyone who works with images, but if you are specifically a photographer or a computer graphics artist then this book is very light on useful, practical information. If you read a chapter on removing lens flare or movement from your HDRIs it will be a technical explanation containing formulas and code, not a how-to on removing it using your favorite image editor.
Greg Ward has provided us with some more insight into who would find the book most useful, and what level of skill is required to understand and apply the concepts within:
"For the most part, our intended audience includes computer graphics students, teachers, researchers, and professionals, as well as special effects technical directors and game developers who are interested in applying HDR in their work. The book is geared towards computer graphics and vision graduate students and above (including professors, researchers, and professionals). It attempts to cover all of the fundamentals of HDR imaging and delves into some more advanced topics as well, but was not designed as a recipe book or anything of that sort. The reader is left with a fair amount of work to do to apply the concepts presented."
DVD
The book includes a DVD, which contains 4 gigs worth of resources that are easily navigated via a html browser. The contents include:
* HDR Images in various formats (very large number of images)
* Executables and a set of libraries for converting images between Radiance HDR and JPGHDR format developed by Greg Ward at SunnyBrook Tech.
* Source Code and exes for more than 20 tone reproduction operators.
* IBL tutorial using Radiance by Paul Debevec (very simple)
Other Notes
While this book mainly caters for the technically minded, there are several gems such as links for providers of leading edge HDRI capable still and video cameras, and a list of chrome ball manufacturers. HDRI hardware and software is also touched on as well as an interesting chapter on the human visual system.
Conclusion
For the artist or photographer we are still waiting for that first HDRI book, but for the computer scientist or programmer this book is definitely for you. It's hard to beat a book written about HDRI by the pioneers of HDRI.
A great resource.......2005-12-29
This book covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding (not as easy as it sounds), file formats, display techniques, tone mapping for lower dynamic range display (FAR from easy), and the use of HDR images and calculations in 3D rendering (which is very cool, even if you aren't working in 3D). The range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging.
I have found this book very useful in my own work. This is a great collection of the existing research on HDR imaging plus quite a bit of previously unpublished work from the authors. I have loaned or recommended the book to several coworkers to introduce them to the concepts behind HDR or help them in their own implementation of HDR imaging. (and so far, they're all liking the book, too)
If you are working with HDR images, think you will be, or wonder what all the fuss is about, you really should read this book.
Book Description
Essential Mathematical Biology is a self-contained introduction to the fast-growing field of mathematical biology. Written for students with a mathematical background, it sets the subject in its historical context and then guides the reader towards questions of current research interest, providing a comprehensive overview of the field and a solid foundation for interdisciplinary research in the biological sciences.
A broad range of topics is covered including: Population dynamics, Infectious diseases, Population genetics and evolution, Dispersal, Molecular and cellular biology, Pattern formation, and Cancer modelling.
This book will appeal to 3rd and 4th year undergraduate students studying mathematical biology. A background in calculus and differential equations is assumed, although the main results required are collected in the appendices. A dedicated website at
www.springer.co.uk/britton/ accompanies the book and provides further exercises, more detailed solutions to exercises in the book, and links to other useful sites.
Book Description
foreword by Hermann Haken
For the past twenty years Scott Kelso's research has focused on extending the physical concepts of self- organization and the mathematical tools of nonlinear dynamics to understand how human beings (and human brains) perceive, intend, learn, control, and coordinate complex behaviors. In this book Kelso proposes a new, general framework within which to connect brain, mind, and behavior.
Kelso's prescription for mental life breaks dramatically with the classical computational approach that is still the operative framework for many newer psychological and neurophysiological studies. His core thesis is that the creation and evolution of patterned behavior at all levels -- from neurons to mind -- is governed by the generic processes of self-organization. Both human brain and behavior are shown to exhibit features of pattern-forming dynamical systems, including multistability, abrupt phase transitions, crises, and intermittency.
Dynamic Patterns brings together different aspects of this approach to the study of human behavior, using simple experimental examples and illustrations to convey essential concepts, strategies, and methods, with a minimum of mathematics.
Kelso begins with a general account of dynamic pattern formation. He then takes up behavior, focusing initially on identifying pattern-forming instabilities in human sensorimotor coordination. Moving back and forth between theory and experiment, he establishes the notion that the same pattern-forming mechanisms apply regardless of the component parts involved (parts of the body, parts of the nervous system, parts of society) and the medium through which the parts are coupled. Finally, employing the latest techniques to observe spatiotemporal patterns of brain activity, Kelso shows that the human brain is fundamentally a pattern forming dynamical system, poised on the brink of instability. Self-organization thus underlies the cooperative action of neurons that produces human behavior in all its forms.
Customer Reviews:
foundation Material.......2000-08-20
What language would It use to describe itself? Can something like mathematics, music, language or art, which It created contain the essence to even describe itself? Do modern models describe It any better than earlier models? In the context of the times does Non-linear Dynamics attractors describe (or for that matter predict) any better than C.Jung's archetypes? As far as that goes, since they both describe scales of magnitudes, why is their so much similarity between so many of each others concepts?(enantiomorphism vs. entrainment). One would think the biological scientific community would really embrace the concepts in this book for the simple reason to get them off the hook with one of their most difficult areas. If the human brain and thus cognitive and conscious processes are a product of limit cycles and memory simply a function of a hystersis curve the entire process becomes a function of Newtonian physics in support of biology's basic premise. Self-determination and teleological arguments become academic. Mind boggling. (I think the human brain is highly overrated). While Kelso's book Dynamic Patterns doesn't answer these questions either, it is still a pretty good book (overlooking not having any equations on the first page). Already in it's third printing it doesn't need me to critique it. For computer modelers: Mathcad contains the necessary (logistics) for scalar mapping and iterated bifurcations to provide the background to create the models used in the book. (including Lorenz models, Duffings, ODE solvers). Dynamics: Numerical Explorations, (Springer) with related program even goes one better. Matlab's signal processing toolbox, (creates any signal p.48, check out the Hofstader sequence relation to Kelso's basic signal), wavelets toolbox (creates Farey sequence, most converging fraction sequences paint this same picture). Because these equations can be set up as state-space models the same model can be used Matlab's system identification, control, and neural net toolboxes (use feedforward instead of feedback). For biologicals: Most applicable non-linear equations are much better handled by differential equations. While a unit circle torus may work for pictures it is does not give unique solutions and thus calculable answers. Assuming the time constant is the same in each differential equation and then cascading the solutions into each other to build matrices that can then be used to build the phase plots easily solves this. Check out Spikes, Decisions, and Actions (Wilson) probably the best as far as Matlab add-ons go (real action figures basic formulas and models can be modified to see the effect of gain i.e., use of amphetamines or inhibitors SSRI). Although Koch's (Biophysics of Computation provides good background in stochastic processes in the Markovian sense and Tri-diagonal matrices) startneuro Simulink from Methods in Neuronal Modeling (MIT Press) is a lot more fun!(Gabrianni and Koch) In the same book is Rinzel and Ermentrout's original work on Oscillations. And last but not least the internet address for all these and the classic Neuron model by Hines is included.
Book Description
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in
ActionScript 3.0 Design Patterns include:
- Key features of ActionScript 3.0 and why it became an OOP language
- OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
- The benefits of using design patterns
- Creational patterns, including Factory and Singleton patterns
- Structural patterns, including Decorator, Adapter, and Composite patterns
- Behavioral patterns, including Command, Observer, Strategy, and State patterns
- Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0,
ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
Customer Reviews:
A pick for any advanced programmer's library........2007-10-05
College-level and specialty computer libraries covering web development will find William Sanders & Chandima Cumaranatunge's ActionScript 3.0 Design Patterns an excellent acquisition, covering common problems in Flash and Flex applications and providing developers with the tools necessary to adopt superior design patterns. From key components of ActionScript 3.0 and its characteristics to the benefits of developing both structural and behavioral patterns, ACTIONSCRIPT 3.0 is a pick for any advanced programmer's library.
Excellent.......2007-09-28
Great book! The concepts shown are useful not only to action script but to any language at the enterprise development level.
Great Design Pattern Resource for ActionScript 3 Developers.......2007-08-31
This book is a solid resource for developers who want to fully embrace OOP concepts in their Flash and Flex projects.
With examples based on traditional GoF patterns, the authors demonstrate the use of OOP specifically for ActionScript 3 development. For someone like me, who's just getting their head around AS3 and large-scale RIAs, this book is invaluable.
It starts out with a good introduction to OOP, helping to familiarize those who are just getting started or who don't quite think in OOP terms just yet, with the over-arching principles. With AS getting closer and closer to Java structure, this introduction is especially helpful for AS developers. For those already comfortable thinking in OOP-terms, you may want to skip this section and dive into the meat of the book, which is quite substantial.
Each chapter addresses a specific design pattern, analyzes it's structure and benefits, and provides both an abstract example and real-world examples. This not only gives you the full understanding of the pattern, but also gives you an idea of how to implement it in your projects. This makes this book both a great overall OOP reference, but also a practical one.
If you are familiar with OOP, or just wrapping your head around it, I highly recommend this book to take your Flash and Flex projects to the next level.
Worse than uninformative, it's actually mis-leading.......2007-08-28
My biggest complaint with this book is that the authors basically just took the design patterns found in Java and C++ and re-implemented them to run under ActionScript 3 (AS3). The list is comprehensive, but it's clear that the authors don't "think in AS3".
In several core ways, AS3 is very different than Java and even more so with respect to C++. For instance, the event model is baked into the language and asynchronous programming is a different style. Also, XML and XPath are native constructs in ActionScript 3, not libraries like they are in other languages. These differences (among others) imply that some of the original Gang of Four (GoF) and Java patterns manifest themselves differently and some patterns don't apply at all. There are a few places in the book where the authors use the built-in events infrastructure and few other native features, but it's clear that they don't think in AS3. It seems like they think in Java.
For instance, the observer pattern is one of the core GoF and HeadFirst patterns. However, the native event capability in AS3 serves the same purpose. Rather than show you how/why to use the native event capability, this book happily shows you an AS3 translation of the GoF/HeadFirst observer pattern and never tells you to use the built-in event capability instead. In contrast, the Joey Lott and Danny Patterson book from Adobe Press, does not have a section on the observer pattern, but there is a chapter on "WORKING WITH EVENTS".
The above problem would be enough for me to recommend that you not buy this book but it gets worse. This book is not even great at teaching you how to think in design patterns. To be fair, neither is the original GoF design patterns book nor is the Lott/Patterson book. The best book for this purpose is the HeadFirst book. Its examples are Java but, the HeadFirst book walks you through application evolution which really makes the case for why the patterns are useful. The HeadFirst book also includes exercises and discussion as well as a quirky style that really make the concepts sink in so you learn to recognize when to use each pattern.
If you are an AS3 programmer who is already familiar with design patterns, just get the Lott/Patterson book. If you are new to design patterns, get the HeadFirst book AND the Lott/Patterson book.
Very clear book on Design Patterns for ActionScript developers.......2007-07-26
This book tackles the rather advanced topic of writing reusable OOP code for ActionScript 3.0 targeting intermediate ActionScript developers. The book organizes its topics in a way similar to the book "Design Patterns Elements of Reusable Object-Oriented Software" by Erich Gamma et al - also known as the Gang of Four. In spite of its target audience, the first part of the book contains an introduction to both design patterns and object orientation to assist those readers with minimal object-oriented programming experience. More advanced users may want to skip the review of OOP, but go over the materials on design patterns. Parts II, III and IV are the three major parts of the book. They examine fundamental design patterns, and organize the patterns into creational, structural and behavioral categories. Representative design patterns are included in each part, but every single design pattern from the book by Gamma and his associates is not included since these other patterns are not very relevant to ActionScript, plus Gamma's book is considered the definitive reference on the subject.
Each chapter on design patterns is organized in a similar matter both to clarify understanding the purpose of a design pattern and how to use it and to make the book more uniform and therefore well-suited as a reference. The following is the basic outline of each of the chapters on design patterns:
1. What is the pattern?
2. Key features of the pattern
3. The formal model of the pattern including a class diagram
4. Key OOP concepts found in the pattern
5. Minimalist abstract example
6. Applied examples
You will need either Flash CS3 or Flex 2 to work with the program examples in this book. All the applications were developed in Flash IDE, so Flex 2 developers will need to make modifications, especially where certain features were developed using Flash drawing tools and components. A few examples use Flash Media Server 2 (FMS2). Thoe examples can be created using the Developer's version of FMS2 that you can download from Adobe. You will need either a Windows or Linux OS to run Flash Media Server 2. Otherwise, you can skip the examples with FMS2 if you like and not lose much. The following is the detailed table of contents:
Part I. CONSTANT CHANGE
1. Object-Oriented Programming, Design Patterns, and ActionScript 3.0
The Pleasure of Doing Something Well
OOP Basics
Abstraction
Encapsulation
Inheritance
Polymorphism
Principles of Design Pattern Development
Program to Interfaces over Implementations
Favor Composition
Maintenance and Extensibility Planning
Your Application Plan: It Ain't You Babe
Part II. CREATIONAL PATTERNS
2. Factory Method Pattern
What Is the Factory Method Pattern?
Abstract Classes in ActionScript 3.0
Minimalist Example
Hiding the Product Classes
Example: Print Shop
Extended Example: Color Printing
Key OOP Concepts Used in the Factory Method Pattern
Example: Sprite Factory
Example: Vertical Shooter Game
Summary
3. Singleton Pattern
What Is the Singleton Pattern?
Key OOP Concepts Used with the Singleton Pattern
Minimalist Abstract Singleton
When to Use the Singleton Pattern
Summary
Part III. STRUCTURAL PATTERNS
4. Decorator Pattern
What Is the Decorator Pattern?
Key OOP Concepts Used with the Decorator Pattern
Minimalist Abstract Decorator
Applying a Simple Decorator Pattern in Flash: Paper Doll
Decorating - The right and wrong way
Dynamic Selection of Concrete Components and Decorations: A Hybrid Car Dealership
Summary
5. Adapter Pattern
What Is the Adapter Pattern?
Object and Class Adapters
Key OOP Concepts in the Adapter Pattern
Example: Car Steering Adapter
Extended Example: Steering the Car Using a Mouse
Example: List Display Adapter
Extended Example: Displaying the O'Reilly New Books List
Summary
6. Composite Pattern
What Is the Composite Pattern?
Minimalist Example of a Composite Pattern
Key OOP Concepts in the Composite Pattern
Example: Music Playlists
Example: Animating Composite Objects Using Inverse Kinematics
Using Flash's Built-in Composite Structure: the Display List
Summary
Part IV. BEHAVIORAL PATTERNS
7. Command Pattern
What Is the Command Pattern?
Minimalist Example of a Command Pattern
Key OOP Concepts in the Command Pattern
Minimalist Example: Macro Commands
Example: Number Manipulator
Extended Example: Sharing Command Objects
Extended Example: Implementing Undo
Example: Podcast Radio
Extended Example: Dynamic Command Object Assignment
Summary
8. Observer Pattern
What Is the Observer Pattern?
Key OOP Concepts Used with the Observer Pattern
Minimalist Abstract Observer
Example: Adding States and Identifying Users
Dynamically Changing States
Example: Working with Different Data Displays
Summary
9. Template Method Pattern
What Is the Template Method Pattern?
Key OOP Concepts Used with the Template Method
Minimalist Example: Abstract Template Method
Employing Flexibility in the Template Method
Selecting and Playing Sound and Video
Hooking It Up
Summary
10. State Pattern
Design Pattern to Create a State Machine
Key OOP Concepts Used with the State Pattern
Minimalist Abstract State Pattern
Video Player Concrete State Application
Expanding the State Design: Adding States
Adding More States and Streaming Capabilities
Summary
11. Strategy Pattern
What Is the Strategy Pattern?
Key OOP Concepts Used with the Strategy Pattern
Minimalist Abstract State Pattern
Adding More Concrete Strategies and Concrete Contexts
Working with String Strategies
Summary
Part V. MULTIPLE PATTERNS
12. Model-View-Controller Pattern
What Is the Model-View-Controller (MVC) Pattern?
Communication Between the MVC Elements
Embedded Patterns in the MVC
Minimalist Example of an MVC Pattern
Key OOP Concepts in the MVC Pattern
Example: Weather Maps
Extended Example: Infrared Weather Maps
Example: Cars
Custom Views
Adding a Chase Car
Summary
13. Symmetric Proxy Pattern
Simultaneous Game Moves and Outcomes
The Symmetric Proxy Pattern
Key OOP Concepts Used with the Symmetric Proxy
The Player Interface
The Referee
Information Shared Over the Internet
Player-Proxy Classes
Classes and Document Files Support
Summary
Average customer rating:
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Handbook of Relational Diagnosis and Dysfunctional Family Patterns (Wiley Series in Couples and Family Dynamics and Treatment)
Manufacturer: Wiley-Interscience
ProductGroup: Book
Binding: Paperback
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Spatio-Temporal Pattern Formation: With Examples from Physics, Chemistry, and Materials Science (Partially Ordered Systems)
Daniel Walgraef
Manufacturer: Springer
ProductGroup: Book
Binding: Hardcover
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ASIN: 0387948570 |
Book Description
This book provides an interdisciplinary presentation of the current knowledge of pattern formation in complex system, with sufficiently many details, tools, and concrete examples to be useful for the graduate student or scientist entering this area of research.
Book Description
David Wade has spent a lifetime gathering and organizing the extraordinary families of surface patterns that nature throws up at every scale. The study of these shapes—a subject virtually unknown in the West—was known in ancient China as Li and is the sister science to Feng Shui. In this unique and insightful book are sand and wave patterns, big-cat markings, bark and leaf designs, soap and marbling swirls, crystalline and rock forms, tree branching types, and many more of nature’s dynamic, sometimes enigmatic designs. Li will appeal to scientists and artists, and has far-reaching applications in graphic design, architecture, and other visual forms and sciences.
Customer Reviews:
A short account of forms in nature........2007-01-06
It is a very nice short account of different forms in nature, I enjoyed the interpretation given to the different natural expressions.
I love this book!.......2006-02-25
This book is a thoughtful look at patterns of all sorts. The text accompanying the picture is concise and helpful, but not overwhelming.
This is a book one can open to any page and just let the mind wander. The world of Li is more complex and beautiful than I had imagined.
Nature's Artistic Technology.......2003-06-26
A wonderful little book that shows the remarkable complexity and inner structure of natural patterns. Loaded with black and white illustrations, Wade presents the reader with a variety of amazing, self-similar shapes that occur in nature. Anyone interested in fractals, nature, sacred geometry, and mathematics is sure to be attracted to this book. The reader will gain an appreciation of the simple, yet amazing intelligence built into natural life-forms, landscapes, and objects.
(Simeon Hein, Ph.D., is the author of Opening Minds: A Journey of Extraordinary Encounters, Crop Circles, and Resonance. (Mount Baldy Press, Inc., 2002))
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