Book Description
The Blood of Dragons Flows through Your Veins
In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours!
This supplement for the D&D® game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races.
For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Customer Reviews:
Kobolds get some culture.......2006-10-29
The highlight in this work is the nice elaboration of kobold culture. It helps show why the scaly, little munchkins are so interesting.
The rest of the book is fairly lackluster.
A new look on kobolds.......2006-07-06
This is a great supplement on dragonic characters. While not too impressed with the spellscales and reborn dragon like creatures, I really enjoyed the handling of kobolds and their options. All in all, if you are an avid collector like me you will want this book for your collection. If you are not avid, then I would suggest hoarding your money :)
Give this book a courtesy flush.......2006-03-26
Remember how freakin' cool Lords of Madness was? The aboleth, the illithids, the FLESHWARPER? Even had "Innsmouth look"-style feats, so you could get your Call of Cthulu on with your 7th level druid what with the tentacles and the pseudonatural wild shape and all! MAN, it was COOL! Well, I felt great about finally getting Races of the Dragon, all hoping it would be half as awesome as Libris Mortis or Complete Adventurer and everything.... And... about half-way through this book I felt like I had just found a turd in my green salad.
Everything magical is devoted to the Sword-of-Shanarra ripoff sorceror class, (and not a thing for wizards, HELLO???), the fleshgrafting rules contradict the rules in EVERY other book with Flesh grafting (Fiend Folio, Libris Mortis and Lords of Madness if you're counting), and the new races are just plain STUPID. And I do mean STUPID: "Hey, look at me, I'm a 'spellscale,' I LOOK like a freackin' purple elf with some painted junk on my face." But you know, for those of you who always wanted to play a kobold, now you get your shot, 'cause hey, they rack up in here, man, let me tell you. Oh yeah, and the art's not worth much, either. Don't even bother with the feats, they reek, too; MAYBE the spellcaster tactical feat that lets you do the really obvious "This time for sure!" spell-casting to hit a critter or overcome SR. It doesn't take a whole lotta brainpower to make the sorceror even dumber, and they did that much right.
One good thing, an EXCELLENT thing, in fact: 7 new Power Word Spells. Of course, there are problems here, too. "Power Word: Pain" is, technically speaking, broken as hell: 1st level wizard spell that does 1d6 + 1d6 / round to one target; up to 4d4 rounds depending on current HP much like all Power Word spells. That's only first level if the damage is nonlethal, buddy; 2nd or 3rd at least.
I'll let people take any of them, though, if they also spend spell slots on "Mighty Wallop" and "Greater Mighty Wallop", though -- I kid you not there are spells with those names in there. If you can cast either of them without laughing, you DESERVE "Power Word: Maladroit", too. I guess these guys wanted to make up for the purple painted elves by using a fancy word for "Clumsy." All in all, the weakest effort I've seen out of WotC so far, even worse than Weapons of Legacy. If you want to spend money on a D&D book, get Lords of Madness or Sandstorm, instead.
Races of the Dragon is great but not cream of the crop........2006-03-23
Races of the dragon had some great content. The Dragonborn of Bahamut were great. Great information on kobolds, although if you have dragon or dungeon magazine all of this information kind of feels like it has been covered before. The book is great as a player resource if a DM allows the books use in thier campaign. Overall, it was a great resource for WotC's 'Year of the Dragon' releases.
Who wants a bunch of ugly-looking lizards?.......2006-03-22
As far as style goes, I found this pretty boring from what I saw in the bookstore. Glad I never bought it, Races of Eberron is much better, as it has three great races (fourth isn't so hot) including one Living Construct type.
In fact, from Races of Eberron I made one Changeling Druid who has near complete Cold Adaptation and Heat Adaptation (from environment series), and a Warforged Monk which was effective against lycanthropes.
What can Races of the Dragon possibly give you? Flying creatures? Firebreathing creatures? You could be better off with weaked-down angel or better yet just a birdfolk race (like Raptorans in Races of the Wild, which by the way also has more variety with its Catfolk). As for firebreathing, a feat could probably give you the whole fire-eating/fire-blowing act and save you the whole freakish thing of having weird blood.
Book Description
The ultimate guide to magic items-especially weapons-of rich heritage. Weapons of Legacy™ provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.
Customer Reviews:
Great Idea, Horrible Implementation.......2007-02-01
Weapons of Legacy
Good: The idea of weapons that "power up" or that you keep through an entire campaign is a great idea. Now the fighter doesn't need to dump his weapon every few levels; he can hang onto it and it gets better as he does. The items have some great history and background, with plenty of plot hooks to use in a game.
Bad: The system sucks. It forces you to shoot yourself in the foot for these items - BIG TIME. I'd never choose one for a starting character; you could buy better items with starting gold and you wouldn't have the minuses these items incur nor find yourself dumping levels, XP and gold to improve the items. They just aren't worth it. I've seen plenty of 3rd party publishers do these types of items hundreds of times better.
A Weapon Earned.......2006-07-14
Reading though the Weapons of Legacy book is a pleasure. It has good but short background tales of the exploits of each item. The weapons described might seem underpowered to certain types of gamers, but if anyone has ever played a game in which they had to truly work, think and fight their way to earn a weapon of power then those players will understand the reason for this book. Weapons of Legacy does not give power gamers a source of weapons to rip opponents to shreds. Instead it sets up scenarios to allow a player to become worthy of a legedary tool of incredible abilities. Any DM who has ever made their players struggle for a mere +1 weapon will apreciate the complexity of having to discover the various rituals that unlock ever increasing powers of amazing weapons. I would recomend this book to any DM looking for side quests, minor adventures or a way to expose an advanced player to a new way of earning a legendary status.
Great Book.......2006-03-26
This book gives the player and DM alike options to place great items in the game that have a standard format in which to build. Also it gives the DM options ot make a trademark item that a key villian or hero might have. I would recommend using the items in this book in moderation because they are pretty powerful.
Also do not let the title fool you, it does not only give you options on weapons but a variety of items from rings to armor.
Fundamentally flawed........2006-03-21
This book, while pretty as always, falls way behind WotC's usual standard. The amount of actual content in here could have filled a Dragon article and then it was packed with 50 so-so examples.
Please note: In order to use a legacy item, you must take a feat at 5th level. NO character gains a free feat at 5th level. 1st, 3rd, 6th, etc. So this sets back the rules by a level, which are subpar compared against the magical weapons available at those levels anyway. Am I the only one who noticed?
Capable but strange.......2006-02-20
Gives many examples of Weapons, most of which are useful.
Gives no/few examples of Rings/Armours/Rods/Staffs/Shields
Doesn't really think out a lot of the bonuses, also I question a lot of the penalties one has to take to use a Legacy weapon. About the only table worth taking is 4-1, or 4-2. Sure its a minus three to your saves, and a minus 2 to your attack power, and a whole SLEW of HP. The rest of them are so painful they aren't worth taking.
Also all the caster "Tables" the ones your suppost to use if your a caster but losing caster levels and spell slots left and right doesn't make any sense. No matter what feats and wizardry skills its not worth it. Those could have been more thought out.
Also I question the fact that in some cases the lowest tables, A, D, and G. Seem to be a lot better than the B, E and H tables just from the way they interact with things. I do fully agree that the top end capability you can add to your Legacy item is quite powerful, the I table is filled with many useful things the you wish you could have picked two of them. What I wish/want was if they're was some way to trade lower level slots to get you the capacity to get two I table skills. Also some way to get either more or less slots if you take a less dangerous or more dangerous tables of the legacy grid.
The rules for weapons and fighters/barbarians/paladins/rangers. Are very well thought out and are very powerful. Yet for anyone other class they need heavy modification to be workable. In a Caster heavy campaign like the one I run and participate in its a very low value book.
Amazon.com
The Black Raven is Book Two of The Dragon Mage and the 10th volume of the Deverry series, a fantasy epic consisting of three interrelated quartets. As Katherine Kerr says, the past and the present are woven together in these novels, and the final volume will link with the first to reveal an overall design akin to a Celtic knot threading back and forth upon itself. This is a strange, pseudo-Celtic world in which reincarnation is a reality and past lives forever affect the present in surprising and unexpected ways. So, while The Black Raven can stand alone, it is advisable that readers begin with the first book, Daggerspell.
In this complex novel of civil war, sacrifice, and power, what impresses most is that Kerr uses an epic canvas to tell a strongly characterized and very human tale of hatred and destructive evil, and of the consequences of past malevolence on both the heroine Lilli and the Prince Maryn. By keeping the narrative tightly focused around a small number of characters, and by maintaining strict limits on the rather elaborately conceived elements of magic and the supernatural, Katherine Kerr ensures that her fantastical history does not overwhelm the more personal and affecting dimensions of the tale. The result is a polished, emotionally involving, and powerful novel in which even the dreams of a dragon may come evocatively to life. --Gary S. Dalkin, Amazon.co.uk
Book Description
For the devoted followers of the dazzling Deverry and Westlands cycle, Katharine Kerr continues the magical epic saga she began in The Red Wyvern.
The Black Raven
Her latest tale shifts effortlessly between the shattered lands of the Rhiddaer and Dun Deverry itself. At the historic end of the Civil Wars, Lilli, newly apprenticed to the dweomer, fights with her untried powers to save her beloved Prince Maryn from evil. Centuries later, in the city of Cerr Cawnen, the old evil awakens yet again when the sorceress Raena schemes to destroy Rhodry Maelwaedd, her bitter enemy during life after life. But her malice will draw the intervention of astral powers--and unleash the ravaging rage of Rhodry's guardian dragon. Only another untried dweomer can buy safety for the city and the berserker himself--and only at a most fearsome price....
Customer Reviews:
Another good installment.......2005-09-14
If you liked all the others, you'll like this one too. The story is finally moving a little again and it's a nice change.
Duality, dweomer, detail..........2001-09-11
This is the second book in the Dragon Mage series, which chronicles the fortunes of the inhabitants of Deverry and those of the Northlands and Westlands in various centuries.
I found this sequel to The Red Wyvern slightly unsatisfying, but still an absolute charm of a novel, with the kind of detail a fantasy trainspotter like me thrives upon. Kerr does feudal villages and castles and fantasy/history exceedingly well; her characters are multidimensional and challenging - particularly the women, which I believe is deliberate: the men tend to be more distant - romantic figures or even caricatures - which I suppose might annoy you if you are a man. But this is quite unashamedly a book from a woman's point of view: for instance, when the men go to war the action of the novel tends to stay with the women left behind. This works very well indeed: it's not a feminist treatise, just an honest authorial perspective.
In The Black Raven, we meet my favourite Lillorigga again, this time on the horns of a different dreadful dilemma, torn between her good, honest, loving, considerate, brave, strong, boring husband-to-be and the not altogether natural charisma and charms of the importunate Prince Maryn; working with dangerous magic to unravel a deadly curse on the Prince at the expense of her health and not entirely free of the spectre of her evil dead mother.
But it's Niffa who takes my fancy in this one. Just coming into the awareness of her psychic abilities and hounded by Raena, the misguided sorceress with little conscience and too much power for her own - or anybody else's - good, Niffa mourns her murdered husband and is comforted by the family ferrets, unaware that her pain and persecution is a repetition of that of Lillorigga and her mother, doomed to continue, cycle upon cycle, in different incarnations, until, presumably, the battle between the supernatural forces which blights the lives of the inhabitants of Deverry and, centuries later, Cerr Cawnen, is resolved.
Raven Review.......2001-03-04
As a fan of this Katharine Kerr series in its entirety I found this book to be a must read, and one that I could not put down. Her style of writing has remained as easy to read and all engrossing as when she first began the series. This last series though has tended to focus on fewer time-line scenarios than her previous books. While in after-thought I find this a little tedious (the book mainly revolving around the Llilorigga-Maryn, and Rhodry-Raena story-lines) you can tell that the story is coming to some grand conclusion which makes it worth the read!If you have read the series from the beginning it is a little disappointing compared to the excitement of the initial Daggerspell series, but we are still comparing greatness to not-so-exciting greatness! Its not a book to be read out of sequence, start with Daggerspell and from there you can't go wrong!
could be better.......2000-07-08
This book was ok...but definitely not what she could really do. Compared ot Daggerspell, this one didn't really outshine the rest. As I read each one, it got better and better, therefore I expected this one to be the best so far. But the Red Wyvern was like the climax...I hope the rest of the books don't turn out to be like this one.
Beautifully written...........2000-04-16
As a reader of fantasy novels for many years I rate Ketherine Kerr's series very highly. The Dragon mage series is her best yet. As many of series decline with quality (most notably Jordan - sorry if this offends anybody!) Kerr's books just get better. I was totally captivated by the book and am looking forward to the remaing couple of books in the series. Katherine if your reading this can you speed them up? :-)
Book Description
Awesome archvillains for any
Dungeons & Dragons(R) campaign.
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any
D&D campaign. Each villainous entry provides complete statistics for the villain (or villains), as well as adventure seeds, campaign hooks, pregenerated minions, and a fully detailed lair.
Book Description
Black Tortoise, Red Raven, the compelling sequel to the novel White Tiger, Green Dragon, continues to weave a captivating tale as it follows the courageous pilgrimage of a young woman scholar as she travels the length of the Yangtze River. Scholar Li, the daughter of Tu Ming and Shen Tao, flees a revolution in eastern China and travels west with a caravan of rug merchants. A Taoist intellectual and master of the tantric arts, the teenager encounters spiritual masters from unfamiliar traditions during her 1,500-mile expedition toward the foothills of the Himalayas. As she journeys to the Red Raven Temple, her spiritual understanding grows and she learns important life lessons from yogis, crazy Zen practitioners, Muslims, Buddhists, and Jews. Just as she is about to reach her final destination, Li's life is forever changed when she encounters an extraordinary stranger who bears an uncanny resemblance to a historical figure. Black Tortoise, Red Raven not only opens the doors to personal growth and spiritual understanding for Li; it will also lead anyone who has a receptive spirit, open mind, and loving heart on the same journey to finding their true purpose in life.
Customer Reviews:
NOT good for experienced DMs in a 3e campaign!!.......2003-06-05
Just so you know, if you're buying this book to use in a d20 city campaign, you might as well save your money.
First, there's absolutely no statistics for any NPCs save their race, class, and level (ooh, thanks for all the help!).
Second, there's not hooks, twists, story lines, miniadventures or anything! What the . . . what player wants to sit and listen to a 3-page history of Foreign District?!
Where's the building maps?! Don't expect any here!
One good thing, though, it did have a nice walkthrough of the entire city included on the large, full-color map that comes with it.
To summarize, do NOT get this book thinking you're getting something that you can simply piece together with your own ideas. In order to make a worthwhile campaign, you're going to have to devote a lot of time and energy to maps, NPCs, and twists that, in my opinion, should have been included in an accessory such as this.
If you have time to do this, that's great! If you're studying for the Bar Exam in July like I am and don't have 5 hours a day to devote to making a decent adventure, don't get it!
NOT good for experienced DMs in a 3e campaign!!.......2003-06-05
Just so you know, if you're buying this book to use in a d20 city campaign, you might as well save your money.
First, there's absolutely no statistics for any NPCs save their race, class, and level (ooh, thanks for all the help!).
Second, there's not hooks, twists, story lines, miniadventures or anything! What the . . . what player wants to sit and listen to a 3-page history of Foreign District?!
Where's the building maps?! Don't expect any here!
One good thing, though, it did have a nice walkthrough of the entire city included on the large, full-color map that comes with it.
To summarize, do NOT get this book thinking you're getting something that you can simply piece together with your own ideas. In order to make a worthwhile campaign, you're going to have to devote a lot of time and energy to maps, NPCs, and twists that, in my opinion, should have been included in an accessory such as this.
If you have time to do this, that's great! If you're studying for the Bar Exam in July like I am and don't have 5 hours a day to devote to making a decent adventure, don't get it!
Exhaustive overview, without limiting possibilities.......2000-06-09
At last - the authoritative text on the irresistibly alluring City of Ravens Bluff! Drawing on the famous LC modules, and the best creative writings of the players and DMs who have participated in the RPGA over the past decade, Ed Greenwood creates an unbelievably detailed and fascinating look at the best-developed city in the Forgotten Realms. Even Waterdeep pales in the shadow of this intricate work! This huge compendium is 160 pages, in microscopic print - you'll literally need a magnifier if you plan on reading much of this in one sitting. In the back is a glorious full-color poster, unveiling an entire world of adventure. If you've been looking for an exciting new setting from which to base your next adventuring campaign, look no further - this city is as detailed and fascinating as Greyhawk itself, which makes it one of the best urban settings of all time, for any game!
Raven's Bluff - Splendid AD&D Setting!.......2000-02-16
Okay, so I actually like a recent TSR publication, and why not? It is a well written tome filled with skads of detail of a place that has until recently been the purview of the RPGA. Greenwood does an excellent job in detailing the city-and most importantly, the families of note complete with histories! Wow! Best of all, it isn't overly replete with characters who made pacts with every god and major demon lord to get where they are. Aside from Greenwood's obsession with mages and the fact that there are just too darn many of them to be found anywhere in the Realms, Raven's Bluff is an ideal book to base a series of adventures, but I wouldn't run a campaign in it. It could have done with a better thieves guild, but other than that, this is well written book, and it's layout and maps are extremely well done. Well worth the money.
cool book.......1999-07-15
never having played on toril this book was a real pleaser. it opened up a different part of faerun that has, in the past, been limited to those belonging to rpga. lots of info, history and cool stuff. is it obvious yet that i like the book?
Book Description
In this story the author gives an account of the fierce struggle between Saxon and Dane for supremacy in England, and presents a vivid picture of the misery and ruin to which the country was reduced by the ravages of the sea-wolves. The hero, a young Saxon thane, takes part in all the battles fought by King Alfred. He is driven from his home, takes to the sea and resists the Danes on their own element, and being pursued by them up the Seine, is present at the long and desperate siege of Paris.--- 9 illustrations
Customer Reviews:
A Wonderful Book.......2001-11-28
This book is very thrilling, and keeps you in suspense. You feel like you are really there, watching history unfold right before your own eyes. If you find it is hard to stay into this great book, press on! You will really love this adventurous book.
Another wonderful G.A. Henty Book!.......1999-12-02
I read this book with my daughter who is 10 and we had a hard time putting it down. She is studying the Middle Ages this year in school and this story brought that time period to life. Not only did we learn about the historical events of the time of King Alfred and the Vikings, but we enjoyed reading about the culture of the 9th century. We have read other books by Henty and we were not disappointed with this one. There is something here for everyone, adventure, battles, romance, friendship, etc.
This book is a masterpiece!.......1999-11-17
Henty is a wonderful author. I have read this book dozens of times and it is always fresh. The scenes are vivid, the plot is involving, and the characters are marvellous!
Great!!.......1998-08-04
This a masterpiece! It combines a good plot with terrific action. The story follows Edmund, a young nobleman, as he serves England and King Alfred (AKA, Alfred the great). As he sails his ship, The Dragon against the Raven (his enemy's standard) he encounters adventure, and more!
Customer Reviews:
A Magnificent Read.......2007-01-12
"The Danish horse rode among them hewing and slaying, and the swords and battle axes of the footmen completed the work."
The Dragon and the Raven by G.A. Henty is a historical fiction novel about a young, strong and intelligent Saxon thane of King Alfred's named Edmund. He is a skilled warrior and tactical leader who is Alfred's most trusted friend and ally. King Alfed himself is a genius and capable fighter. Together, against terrible odds, they are England's last hope of defeating her usurpers.
I like this book because of its blend of medieval war, adventure, and vivid plot. The story is spectacular and I would recommend it to anyone who enjoys reading about battle, adventure, or history.
A great tale of adventure.......2005-09-06
A century ago Henty was the children's author of choice throughout the British Empire. His adventures were filled with great characters, perfect role models for British youth. The stories are well paced and give an interestign insight into Victorian England. They are also well written, fast paced adventures.
The Dragon and the Raven is a novel about the days of King Alfred. Like all Henty's books, this work aims at historical accuracy and reproduces the faith and concerns of the era. King Alfred is too little known today; his faith, and his reliance on God's law, make him of little interest to modern man.
Henty gives a vivid picture of the horrors of the Danish invasions of England. For two centuries and almost three, Europe was almost shattered by the waves of invasions by the marauders from the north. The resistance to them, the gradual conversion of them, and the new Europe that emerged constitute a dramatic story. In the Dragon and The Raven, Mr. Henty gives us a fine fictional tale of one portion of that history. The hero is Edmund, a young Saxon thane, who enlists in the service of King Alfred. You'll be surprised to find how Alfred persevered through years of struggle.
Average customer rating:
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The Dragon and the Raven
G. A. Henty
Manufacturer: Wildside Press
ProductGroup: Book
Binding: Paperback
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Literary
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ASIN: 1592244653 |
Book Description
In the days of King Alfred, when the whole country of Britain was for years overrun by hordes of pagan barbarians, who slaughtered, plundered, and destroyed at will. From this terrible state of subjection and suffering the Saxons were rescued by the prudence, the patience, the valor and wisdom of King Alfred. In all subsequent ages England has produced no single man who united in himself so many great qualities as did this first of great Englishmen. He was learned, wise, brave, prudent, and pious; devoted to his people, clement to his conquered enemies. He was as great in peace as in war; and yet few know the tale of Alfred's reign. . . .
Average customer rating:
- the dragon and the raven
- An untried Saxon king must battle to protect his land
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The Dragon and the Raven (MP3 CD)
G A Henty
Manufacturer: Tantor Media
ProductGroup: Book
Binding: MP3 CD
Classics
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The Dragon And The Raven: The Day Of King Alfred
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The Dangerous Book for Boys
ASIN: 1400150388 |
Book Description
In a time of chaos and Viking onslaught, Alfred the untested Saxon king, must fight to save his ravished land. The tale unfurls through the eyes of a young thane, Edmond, who becomes Alfred's friend and mightiest warrior. When Danes over run the land and the Saxons capitulate, this young knight trains and leads a devoted corps of pike-men to recapture the kingdom.
On his adventures Edmond is captured by the Pagan Danes, raises the siege of Paris, meets the Pope and still finds time to fall in love. Henty successfully weaves this plot of intrigue and suspense into the fabric of true history.
Customer Reviews:
the dragon and the raven.......2006-10-30
not wild about it. You had to listen closely to the words or you could not understand them due to a very heavy accent from the one doing the reading. I never finished the book.
An untried Saxon king must battle to protect his land.......2003-11-17
Set in the era of Viking onslaught and with the lives of a nation and a people at stake, a young and untried Saxon king must battle to protect his land in The Dragon And The Raven by G. A. Henty is an unabridged, adventurous and exciting audio CD novel blending European history with masterful storytelling. This unabridged presentation ably narrated by John Bollen fairly pulses with excitement as the twining plot unfolds. (7 CDS, 7 hours and 19 minutes)
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