Book Description
Your Main Guide to the World of Middle-earth
·Middle-earth's mysteries revealed with labeled maps of all nine regions.
·Master the art of fellowship play so you can conquer the most dangerous foes!
·Complete guides to the Burglar, Captain, Champion, Guardian, Hunter, Lore-master, and Minstrel classes!
·Crafting charts for all 10 professions to help you become a master craftsman.
·Exclusive strategy from The Syndicate, one of the world's largest and oldest online gaming guilds!
·Basics, crafting, classes, maps
Customer Reviews:
Useful, but needs an update.......2007-07-25
It's always useful to have these Prima Guides for complicated games like LOTRO - the only shame is that I didn't get it until just around when the new expansion (Evendim) came out - I wish they would release a free supplement for people who have already bought the book.
Very Usefull.......2007-07-24
This book is a real time saver for LOTRO players. The maps are very usefull as are the descriptions of player classes, traits, deeds, etc. It gets the beginning player off to a fast start, and is still usefull at level 50.
The game has a well developed PvP, in Monster Play. Any review that says that LOTRO does not have PvP is suspect.
A Basic Helper only.......2007-07-16
This book is basic, as others have said. It's a good source for gamers just starting to play LOTRO, or entering regions for the first time.
I find it useful for the maps and craft and class quests. Sure there are online sites with more in-depth information and more detailed maps. Do a google search and make your pick. But unless you have a second computer or monitor (The game in full view is too awesome to shrink) next to you, the book maps are a decent reference, especially when first entering a region for the first time. The game map is empty, only showing where you are and some adjacent locations. The book gives you cities and landmarks.
As far as quest and boss locations, isn't that part of the discovery fun? Okay, okay, not always, and that's where online references can offer cheats to get past those sticky situations.
LOTR is an awesome game. Just starting the game? This book is very useful to you. Otherwise, as others have said, you may want to wait for a new edition. Of course by the time that happens will that be of any use to the veteran LOTRO user?
A Basic Reference Guide.......2007-06-30
There are no cheats, spoilers or walkthroughs in this guide. It is a basic reference guide with handy information on each class, the skills each class receives at each level and maps of the areas. It isn't great but I find it handy as a reference for my gameplay, unlike volume II, which is a complete waste of money.
Lacking.......2007-06-21
Overall, this book seems unfinished, as if it was rushed to release to coincide with the release of the game. Sports decent crafting and character guides for planning your professions and class, but the atlas section severely lacks. Many maps do not have any notations at all, or inadequate notations, which makes them next to useless when you are looking for a mob/mob boss, area, or point of interest. My advice: Wait for the 'revised and updated' edition.
Book Description
Indoor/Outdoor Team Building Games for Trainers is a collection of 62 fun, physical acitivities from the world of adventure-based team building--now made simple for the average classroom trainer. Each activity (requiring only simple props such as rubber balls, blindfolds, and rope) comes complete with learning objectives, equipment needs, time goals, directions, and debriefing guidelines. Perfect for fields, parking lots, and even indoor classrooms. ativity
Customer Reviews:
Disappointing and too expensive.......2007-01-10
I was very disappointed with this purchase because very few, if any, of the activities are unique. It's only advantage is that it collates a good number of activities together in one place. However, I don't feel that the price for this collection is worth it given that I found most of these activities on the internet, for free, and on more than one site.
Is this book really worth its pricey tag?.......2002-08-26
After being greatly impressed by the size of the box that this work arrived in I was a little disappointed by the rather cheap looking folder that was contained within. Indoor/Outdoor Team building games for trainers by Harrison Snow is presented in a large triple ring folder that at first glance looks like a standard undergraduate dissertation. However the way the work is presented and the price tag are both justified in the copyright blurb on the very first page.
Indoor/Outdoor is a not just a reference book but a step by step course for those who want to instruct their own team building sessions. As a result the price tag (which is $$more than I am normally comfortable paying for a book) not only buys you the folder but also the right to make photocopies of relevant pages to distribute to those who attend your workshop, and what a workshop it'll be!
Having spent the summer working as an outdoor pursuits instructor I was glad to see many of the best warm ups and ice breakers that I had already learnt succinctly described in a manner that transfers the necessary fun within which all team-building sessions should be framed. There's enough problem solving exercises to keep even the most competent team busy for a least three days and each description is followed by a few generally excellent paragraphs on how to debrief after the exercise. Very few of the exercises need much preparation or investment in equipment and can be attempted by any able bodied person regardless of fitness.
Along with the individual tasks Snow has included a very readable section introducing a few management theories, the need for strong teams and the whole framework of trust, safety and fun within which good workshops must run. He concludes with some exercises that provide a review of the workshop and a few more management theories that are again very well presented.
Like most work on this subject Indoor/Outdoor can occasionally be a little "touchy feely" but never to a nauseating extent. Snow also occasionally makes the assumption that his audience is entirely from the US but although slightly annoying this in no way detracts from the overall excellent quality of his work. I wholeheartedly recommend this book to anyone who is interested in running their own sessions but also recommend that you either practice on your friends or shadow an experienced leader before instructing paying customers.
Poor Value.......2002-01-11
A tremendous disappointment. One of the more expensive Team Building resource publications available and it does not deliver. In many respects, Mr. Snow has authored a well organized, adequately written resource BINDER. A three ring binder and 241 (mostly single sided) pages of information. Sadly, the liabilities completely outweigh the assets of this selection.
Almost every activity may be found in other, significantly less expensive books. Very few activities feature illustrations or diagrams. Even when included, the pictures may not be worth a thousand words. Those unfamiliar with an activity may have difficulty vizualizing some instructions. Which begs the question if you ARE familiar with the activities, why purchase the book?
The only justification I found for the seemingly disproportionate price was the permission granted by the publisher to photocopy the pages of the publication "for use by participants attending a training workshop conducted by the original purchaser." This might be a terrific value for those who provide training of trainer workshops or who have a large staff to train. If you primarily will be solo or co-facilitating team building sequences with various groups this may be of dubious benefit to you.
Bottom line: If Mr. Snow and/or McGraw-Hill republished the binder as a book (at a fraction of the cost), added more visual-aids and you were looking for a solid resource book, it might be a useful resource. In it's present form I'd recommend you keep searching. Karl Rohnke and several others have authored resource books that will provide you with much, much more for much, much less.
Keep searching. . .
Great Hands on edition.......2000-03-29
This book is a wonderful collection of activities that will build and challenge your team. The books is spiral bound so it allows you to "take it with you" and use it wherever your team is. The activites are not just the typical version, they are challenging, exciting, and when used can help you establish a solid foundation. The book is easy to follow and does include some diverse games and activities. No two are alike.
Book Description
If all members of a team share the same values, then that team is geared for success in accomplishing its goals. Value Cards can make that happen! Requiring heavy interaction, this workshop helps team members come to consensus on the behaviors they value most, so the team is primed to focus on its mission. This unique team resource includes: 114 cards with value statements, 20 blank cards (to add your own value statements), instructions for each activity, an action planning theory sheet and forms to guide the planning process, transparency/handout masters, and more!
Together team members:
- Decide which behaviors they deem valuable or not valuable
- Determine how to alter behaviors to be consistent with desired values
- Devise an action plan to follow through on their commitments
When properly created, team values contribute to greater team and organizational profitability. Start today with Value Cards!
Help team members:
- Understand how their work-related values influence the way in which they work
- Identify and discuss values that help or hinder effective team functioning
- Develop team norms that will positively benefit team members and their internal and external customers
TIMING: 1/2-day
AUDIENCE: Work teams?self-directed and newly formed
Amazon.com
The 70 song games collected in Brown Girl in the Ring come from the Eastern Caribbean, a crescent-shaped chain of islands that stretches from Puerto Rico to Trinidad and Tobago. The compendium is based on song games that folklorist Alan Lomax recorded in 1962. For each of the songs--which come from Dominica, St. Lucia, Anguilla, Nevis, and Carriacou, as well as Trinidad and Tobago--there are lyrics and music, explications, and instructions on how the games are played. A compact disc is available from Rounder Records featuring Lomax's original recordings.
Book Description
Award-winning author Alan Lomax has dedicated his life to recording the music of cultures that are largely ignored, thereby preserving forever a magnificent musical heritage. In the words of Studs Terkel, Lomax is "one of America's most imaginative and daring musicologists."
Together with J. D. Elder, a former minister of culture of Trinidad and Tobago, and his sister Bess Lomax Hawes, Lomax collects here sixty-eight children's song games--the music, the lyrics, and the stories behind them--from countries throughout the eastern Caribbean. Also included are personal essays that detail Lomax's experiences while recording the music, and his and Elder's encounters with the traditions upon which the songs are based.
Through words, music, and pictures, Brown Girl in the Ring captures a fascinating and essential part of life on the islands of Trinidad, Tobago, Dominica, St. Lucia, Anguilla, Nevis, and Carriacou. And as they have criss-crossed the world in the wake of the great migrations of the last four hundred years, these songs have taken on as well a life of their own, becoming a cherished part of many different cultural traditions.
Customer Reviews:
Valuable Resource.......2000-02-18
This book is an invaluable collection of Caribbean rings games, documenting traditions that are slowing fading away under the crush of North American pop culture. It is a cherished resource for my wife, who grew up in Dominica playing many of these games and now teaches them as part of her dance classes in Ohio. Anyone who buys this book must also get the companion CD from Rounder Records.
Book Description
BradyGames’ World of Warcraft: The Burning Crusade Binder Bundle includes a collectible 3-ring binder featuring the shields of the two new races, Draenei and Blood Elves â plus the World of Warcraft: The Burning Crusade Official Strategy Guide, which features the following:
-
Coverage of starting regions and Outland with maps for all.
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Quest listing for all new regions.
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Information on flying mounts and how to obtain them at level 70, the last level.
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Data on slotted items such as their impact and how they should be used.
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In-depth information on the new profession of Jewel Crafting.
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Complete listing of new trade items from the new regions.
Platform: PC
Genre: Role-Playing Game
This product is available for sale worldwide.
Customer Reviews:
Muchly Appreciated.......2007-06-15
In all honesty, you cant find the binder in say any retail store usually which makes it a collectors item. And any binder or book will wear out (they are made of biodegradable material after all) over time and lots of use *shrugs* I found the book v facinating and v helpful and plan on using the binder to hold printouts of questing material from various sources on the web. Thanks!!
Good info/Poor quality product.......2007-03-20
Im an Avid WOW player, the manual contains great info, but the book itself fell apart in three weeks time. also the binder broke as well. Stick to buying the game guide alone, the package isn't worth it.
Disappointment.......2007-02-21
I was expecting the book to be in a binder form. Imagine my dismay when I got a paper notebook binder? The paperback guides do fall apart after alot of use, how nice it would have been if it were in a notebook form in a decent binder.
Bad design?.......2007-02-16
Wow! They sent me a binder, and a book. The problem is, the book is not holed for the binder! ...and, sorry to say, I do not have a professional, industry-grade hole punch that can stamp through a book!
Doh!! *hits hand on side of head*
Buy the book w/o the binder bundle. It will help your game, you save a few bucks and save you a "WTF?!!" moment.
I agree, not worth the cost... misleading ad.......2007-02-03
I too thought this would be a guide in a 3 ring binder, but it's just a VERY cheap binder and the regular paperback guide. I'm sure there's SOME info of use in the guide, so I might slice the binding and then 3 hole punch it myself. Technically, the description is correct, but realistically, most would expect the guide to be in the binder.
Book Description
Return to Rokugan, where honor is a force more powerful than steel.
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure.
Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete.
The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com.
* Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations
* A new generation of the beloved Legend of the Five Rings roll and keep system.
* Streamlines existing rules without making previous products obsolete.
* Excellent sourcebook for Rokugani culture and history
Customer Reviews:
The Best of them yet!.......2007-02-05
I have to say, this is possibly the best L5R game to date that I have GMed. The game is fun and I love the roll & keep system. BTW the layout is not a problem, after reading all the negative reviews, i almost did not buy this game, but I took a chance and ordered it and am not disappointed for sure.... IT ROCKS! Compared to 1st edition L5R it is the best, fun and most enjoyable game to date, my only complaint is the NPC's section of the book is kinda slim and the GM gaming advice section is also slighted, but being a veteran GM for over 25+ years, its not a problem....You must also have the Creatures of Rokugan as well, this adds a whole lot more to the baddies, which the main book is slighted with....well you dont have to have it but its worth getting anyhow.
The Rokugan history is deep and keeps on getting bigger all the time, so get this game, its a great one.
I leave the boys alone..........2006-02-01
I think the best critique I can give is to say that this is the first game product I've purchased since I last saw my AEG buddies... GenCon of 2002. Probably 1/3 of the folks named on the front page of the book are known to me personally, though I dropped out of "the gaming scene" about 3 years ago. (OK, I'm a game junkie, and the itch finally came back.)
That being said, the book is beautiful. And I am THRILLED with the return to the original "roll & keep" system. (I hate d20 in all it's incarnations.) I have only 2 comments on the "con" side.
Like other reviewers, I have to say that this book suffers from an incredible lack of editing and proofing. Whole sections are missing, and I found places where proofing notes were made, and ADDED to the printed text. Additionally, you have to read the whole book... the book has 5 sections and 5 writers, and at times, it does read like they didn't talk to each other.
The other issue is the inclusion of "kata". At a glance, it's painfully unbalanced. I cringe at the thought of the actual play experience. I do not mean that kata are unbalancing, but rather, that they are not balanced amongst themselves. IE, no Crane player that wants to live should ever waste the points to purchase a Crane kata, and no Lion player should ever be without the kata available to the Lion.
Basic combat remains the same as it was in 1st edition, and the game adds a fair amount of complexity to character skills in this version. The most significant changes are in dueling and magic. The changes in dueling mean that the Kakita school is no longer the dueling juggernaut that they were previously, but this is probably a good thing. The only down side I see to it is that the Kakita bushi were not given a corresponding improvement in their skirmish combat, leaving the school diminished overall.
In the magic system, there's a notable shift. A lot of spells have changed, mostly to be reduced in power. This is off-set by the increase of 3 additional ranks in all shugenja schools. What this means is that shugenja are much weaker in the early levels than they were previously, but around 4th Rank, it balanaces out and shifts the other way. The only sad part is the loss of versatility, as most spells are now VERY restricted on the number of raises (a game mechanic for bettering your outcome) they may apply to a spell. Gone are the days of The Cresting Wave (one of the greatest feats of magic in the game world, which is now impossible to duplicate).
It is neither good nor bad, but there are a great deal of interesting choices for included information, vs. excluded information. In many cases, I hear that excluded info is scheduled for later releases; but quite often, the choices make me go "hmmm."
One of the things that I'm truly estatic about, however, is the information on Shadowlands Taint and Maho. These topics are vastly improved since 1st Edition, and are mostly laided out in an organized manner. And in the long-run, I think the history overviews will be a godsend. I've certainly gotten enough game ideas to torment my local players for years to come.
in my humble opinion,.......2005-11-23
Playing and loving L5R for almost a year now, I did have some expectations from the 3rd edition. The new version of the game is a mixed package so the review will be 2 sections: the good and the bad (no ugly =).
good: the book is gorgeous!! The art is classy and well done. The production value for this book is very high and at about 30 bucks it should be. Moving on, the content is dense and every page is filled with some sort of more or less useful or colorfull information about Rokugan(setting, the Empire) and its inhabitants. One of the highs (later a low) of this book is just how much of jam-packed info this tome contains, since you technically do not need any other book to start the adventures. Also a good index is definetely a plus as well as all the extra info on Rokugani life which make the game seem very colorful and deep.
bad: Actually some of the goods of this edition are also its own spoils (at least for me.) For example the art is indeed very good, however it feels exaggerated by showing the L5R world in a D&D-esque "super-fantasy" style. What makes L5R so captivating and engrossing is its vivid sence of realism, its griddy and very human life. The earlier edition had superb art in that respect which although being black and white showed very human samurai, and many times even delivered a mild culture shock as it had a very distinct oriental feel. That was the 1992's 1st edition though, and the 3rd version seems to have taken the fantasy, exaggerated pose, comic book feel approach to its art. Same goes for the rules however. After a careful study the book shows signs of catering to the bored-powergamer community. That is to say that gone is the focus on roleplaying and welcome is the emphasis on all those nifty, different, annoying and basicly the same ways to achieve some extraordinary combat result or "super-succeeding" in another way, instead of getting into your character or the story. The combat is somewhat prolonged as a result with more little tricks and quirks you can do which in my opinion just bog down the action and put your mind into the paper instead of the action. Also just as the amount of text is a plus it is also a minus as the player or the GM must weed through all the text just to find what they need (the poor organization of the chapters do not help either.)
So should one buy this book? Well, hard to say. If you like fantasy flare to your oriental RPG's and enjoy a combat and character system with loads of extras and peripherals, colorful art and somewhat spacy design, then by all mean the 3rd ed. is for you! If you are focused on a more realistic and story engrossing oriental RPG, with a simple combat and magic system, which puts the flexibility into your lap intead of into longer rules, the try the 1st edition L5R, "Legend of the Five Rings, Roleplaying in the Emerald Empire" (1992.) Its only 3-6 bucks right here on Amazon!!
Either way, L5R is a great rpg no matter what though so 1st or 3rd should just be a matter of preference. Too bad d20 has got the market on lockdown, there are a lot of whilting great rpgs out there...
Great!!!!.......2005-11-11
This is a great book. The L5R system is back, improved, and with no D20 present. The history is all here, although the summary is a bit brief (You'll probably want to get a more details from the 3 stroyline books, Time of the Void, Hidden Emperor, and Four Winds).
I would have given the book a 5, if not for the numerous typos. Mispellings and bad sentences are present throughout, and although they are not hard to figure out, they are annoying. What is a problem is the accidental retention (from an ealier phase of editing) of an entire section which not only was not supposed to be included, but outright contradicts info found elsewhere in the book. Shame on Alderac for skimping on quality control and copy checking.
Nevertheless, if you like RPGs, you should get this.
Mythic Samurai Roleplaying at it's Best (Pete Melbournian).......2005-10-31
This game is simply stupendous. The way it captures the magic of Samurai Cinema and anime action is uncanny (swordfighting, Duels of honour, bandit cheiftains, my Fu is better than your Fu battles in the streets, ghost-hunting, demon-hunting, evil-sorcerers, backstabbing politicians vieing for power, greedy and ambitious, and every truth is hidden behind a veil of lies).
The game mechanics are simple, easy to learn and fast flowing, using only a handful of ten sided dice. A characters skills and attributes are the basis for self improvement, increasing with use and experience. Additionally each Bushi (Samurai) school has techniques that are slowly learned to give the players characters an edge in combat, or in court. Shugenja (Priest-Wizards) pray to spirits, gods and ancestors to grain their magic, their magic can be as subtle as the breeze or as harsh as lightning, equally elemnental energies on their foes.
The Land of Rokugan is one steeped in tradtion. Their are strict rules of behaviour, honour is all important, and appearances are everything. The seven great clans are descended from gods. Thier childrens children vie for power and dominance across the land. There are ways of doing war, on the batlefiled, or in the halls of power withing the Imperial court. The courtiers are as feared and respected as teh generals of the great clans. Ninja are know to be a fable to scare children, yet black clad assassins stalk the night. Combat is swift and deadly.
To the south is the Shadowlands, a great blighted land ruled by a falled god Fu-Leng. Samurai remain ever vigilant for his legions of zombies, ogres, goblins and cthuloid horrors invading from the south. Shugenja remain ever prayerful, ever mindul of those of their number turning to corrupt, unspeakable magic in the quest for power.
Accross the Easter Seas, the Northern Mountains and Western Deserts are the land of the gaijin(foreigners). After a few missunderstandings, all foreigners are distrusted, feared and reviled as uncivlizied, traitorous and corrupt. The borders of Rokugan are closed to outsiders, by Imperial decree foreign cannon and muskets are outlawed, violations punichable by death.
All in all, this game, this world is one that can provide may years of satisfying roleplaying for any group. A understanding and passion for samurai fiction is a bonus, but not neccisary to enjoy this game.
THREE THUMBS UP.
Oh, and if you like this game, a must have additions is the "City of Lies" boxed campaign set.
Average customer rating:
- Helpful resource that could be improved
- Trainers Dream
- Lots of games here
- Not Impressed
- The Complete Games Trainers Play
|
The Complete Games Trainers Play, Volume II
John W. Newstrom ,
Edward E. Scannell , and
Carolyn Nilson
Manufacturer: McGraw-Hill
ProductGroup: Book
Binding: Ring-bound
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Similar Items:
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The Big Book of Humorous Training Games (Big Book of Business Games Series)
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Games Trainers Play (McGraw-Hill Training Series)
ASIN: 0070466076 |
Book Description
From the authors of the most phenomenally successful training series of all time comes a second huge collection of ice-breakers, brain teasers, problem solvers, and session closers that have been chosen to train for the skills today's companies are seeking. Included are games that teach employees how to continuous learning; exercises that enhance motivation, effectiveness, and speed in providing quality customer service; and activities that foster team-building. As in the previous books, each game has been field tested by professionals, most games can be played in under 30 minutes, and all the games can be implemented at little or no cost.
Customer Reviews:
Helpful resource that could be improved.......2007-05-14
The best thing about The Complete Games Trainers Play is its sheer size. Actually, it isn't nearly as big as some reviews imply. It is really around 1000 pages, not 2000+. And for some reason, a significant percentage of those pages are left blank. But even with that caveat, this is still a sizable resource.
If you are willing to devote 30+ minutes to finding an activity, you are sure to find one (or five) that are ideal for your training event. The fact that individual "games" can be removed from the ring binder is also helpful. This allows you to use the activities without carrying the whole book around, and to easily photocopy sheets for individual participants as some activities require.
However, there are some significant downsides. There is no real way to find appropriate activities without flipping through virtually the entire book. A large number of the activities aren't very good. And, most of the book is in a strange "typewriter" typeface that makes it look like it came from 1972. (Oddly, there are some pages which are randomly sprinkled through the book that use a different, more recent-looking typeface.)
To really upgrade its usefulness, Games . . . would benefit from taking a leap into the computer age. In other words, along with the printed book, a computer CD should be included. This could feature a good, searchable index, which is now lacking. It would also make it possible to print out games, and modify handouts on the computer to your organization's needs.
I've never bought any other resources like this, so I can't say if this is better or worse than others. I can say that in spite of the steep price and the drawbacks, I'm definitely glad I purchased it. It was very useful to me, and will be again in the future. However, there are a few simple steps the authors and publishers could take to greatly improve it.
Trainers Dream.......2006-11-03
This is a great tool of Trainers. Keeping your trainees engaged throughout the training is always a challenge. This tool give creative ways to assess retention of information. The games are great and the administrative forms and suggestions are wonderful.
Lots of games here.......2004-12-08
People love playing games a lot more than listening to lectures; this is indisputable. I didn't like all of the games listed here, but so what. Several I found helpful and intend to use.
Not Impressed.......2003-09-30
Although there is a lot of information packed into this book, I was very unimpressed with the layout and visual design. It looks like it was typed up in 1970. The graphics are ancient and the layout is just one big binder with no cross-referencing or indexing available. To find a useful game, you have to sift through hundreds of pages. It really is a shame, as there are some clever games here to loosen up an audience.
Frankly for this price, I expected something a bit flashier and filled with reproducibles that I would want to copy and hand out. The way it looks now, and with it's unwieldy format, it's going to sit on my shelf.
If I hadn't spilled water on it, I would have sent it back for a refund.
The Complete Games Trainers Play.......2000-05-23
This book was helpful in planning an in-house managment training session. The book is divided into sections making it easy to locate games targeted at specific areas. The book is actually a 3" 3 ring binder. It is a large book, however, it does contain a wealth of information.
Customer Reviews:
Fabulous teaching kit.......2007-08-17
I'm teaching my 6-year-old about the middle ages this year and I am so looking forward to using this kit. It is a great little kit. The book has lots of pictures and information about everything in the kit and how knights lived and became knights and everything. I am so impressed with it. It has a catapult for her to build, a signet ring with different letters to put on it and make a seal from some clay (included). There's a proclamation from her as a king making someone a knight that she has to colour and seal with her ring and clay. There are stickers to put on a diagram of a knight. There's a little cardboard castle with people, a draw bridge, and a portcullis that you can lay seige to with the catapult you built. There is a game of nine man's morris (a game they played in medieval times). There's a map of places they went to in the crusades. I am very impressed and can't wait to use this with my daughter. Very well done and good quality. I will get another one of these when I teach my son about middle ages as well.
Book Description
48 games to stimulate learning. Now there's whole range of fun, innovative, and concrete ways to dramatically improve the learning environment of any company. /ITraining Games for the Learning Organization, by James J. Kirk and Lynne D. Kirk, gives you 48 exciting games to helpo employees learn in teams./#./#.put aside old ways of thinking./#./#.become more open with one another./#./#.and better grasp how their company really operates. Filled with popular games such as Motivation Bingo, Smart Acts, Teaching Machine, Bewitching Behaviors, Logo Vision, and Archetypes, this dynamic training tool helps you: Facilitate team learning; Development a Favorable leaarning environment; Expose and change the way employees see the world; Involve everyone in the organization; Demonstrate how to learn; Focused
Book Description
The secrets of the Rings are now in your hands….
• Comprehensive tactics for all Missions, including how to claim Gold Medals on every stage!
• All Fire Souls located!
• All Skills showcased, and tactics for each one provided.
• Complete revelations, including hidden secret character locations!
• Learn which Skills help you the most, and how to unlock them.
Customer Reviews:
Not Enough For The Speed Demon.......2007-03-09
Although Sonic The Hedgehog has been one of the most loved video game characters since his debut back in 1991, there is absolutely yet to be a strateegy guide since Sonic Adventure DX that can display a definitive reflection through the maps and routes. For Sonic's latest adventure on the Wii, this guide doesn't hit the nail on the head. Sonic & The Secret Rings guide from Prima, doesn't display a lot to help you battle your way through each of the courses of the game. It is unfortunate, because the maps aren't as displayed vividly, and it doesn't actually pinpoint certain areas to help you find hidden items, and features to go against some of the bosses in the game. All in all, I really think Sega should've made the strategy guide themselves instead. The secret is I really don't suggest you get this if you get the game.
Price: C-
Convience: D
Maps: C
Overall: C-
1,100th review!!!!
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