Customer Reviews:
Don't let the price intimidate you..........2007-05-15
The first thing I looked at was the price tag. I'm a huge fan of Monte Cooke's works, but wasn't sure I wanted to spend that amount of cash on ANY campaign setting, let alone Ptolus. I gave this setting a chance and wasn't disappointed one bit.
City by the Spire is an amazing feat of world-building. From the history of the city, to the description of the individual city wards, to the unique personalities that populate it bring the setting to life. Included are personal notes of how Cooke introduced certain aspects into his own City of the Spire game. So it's not just a game designer giving run-of-the-mill tips or adventurer ideas: it's the experience of one gamer to another.
I also like how he incorporates classes from the D&D Basic Set into the setting without the need for special ability revisions or optional rules. The prestige classes are not numerous, but each one is appropriately balanced for gameplay, which is contrary to WOTC's current trend of supplement creation.
These elements, plus the handouts and the CD-ROM with additional gaming material, make City by the Spire a truly worthwhile investment to your gaming experience. It's worth every penny!
In over 30 years of roleplaying, best product ever..........2007-05-04
...well, almost the best. Actually, I'd put "Ptolus" in a tie with "Harn", the magnificent game setting by Columbia Games. But with "Harn" for low-powered, low-magic fantasy, and "Ptolus" for high-powered, high-fantasy, you're done. You really needn't buy another fantasy roleplaying supplement. (Granted, "Harn" comprises over 2 dozen separate publications, but still.)
Quite simply, given the constraint of minutely detailing a city rather than a countryside or world, it gives you everything you need. There is a teeming amount of detail, enough to make you feel like you're a Ptolusite. There are enough plot hooks and interesting adventure ideas to fill five campaigns, let alone one. And if you don't want to construct adventures yourself, there are enough actual adventures and detailed encounters to easily take a group of characters to 20th level...in fact, choosing different paths through the premade adventures, enough to take two groups to 20th.
There is also plenty of grist for the mill no matter what urban campaign style you want to run. Want to infiltrate an organization and topple it or control it? It's there. Want to play the game of thrones with the powers that be, discovering their political plots and interconnections while creating some of your own? It's there. Want to delve underground and fight magnificent monsters and take their junk? It's there. Want to save the world? It's there.
The foundational strength of Ptolus, however, lies in Monte Cook's genius. Here, he has constructed a location and backstory for that location that supports all of the wacky, high-powered conceits of the D&D universe. He started with the basic premise "If beings really lived in a D&D like universe, what would there motivations, life, and ambitions be like?" The result is a setting where it makes sense that you strap on a backpack and go spelunking to fight evil monsters, where you can walk down the street with a dire bear next to you and a glowing sword on your back,and where magicians hurl fireballs at each other in an alley. Yet, Cook has also included natural controls that would be developed by such a society so a GM's players don't simply trash the setting (Knights of the Dinner Table, anyone?)
In the final analysis, the best endorsement I can give is this: I've been collecting RPG supplements and systems for over 30 years, and rather than being my typically scattered self, all I read and use is Ptolus. It's that good. It will be the best money you've ever spent on RPGs. I promise.
You can see the streets!.......2007-04-13
I bought Ptolus because it looked like a handy way to have adventures for D&D (having little time to cook them myself). I found that the book is exceptionally good. Design in much like a travel guide; you can nearly see the streets. It is good to read, fills your minds with ideas, and seems very nice to play in (haven't played much yet). The book covers every part of the city, with enough detail to play straight from the book, or to allow you to create complex plots involving multiple power groups. The book is very pretty, well written and in hypertext. My only critic is that that the economics of the city doesn't look very solid to me, but no adventurer really cares about that. And for the things the DM and players care for, the book is wonderful. It is the kind of book that makes you want to play.
Ptotally Awesome!.......2007-03-03
Monte Cook's penultimate masterpiece, Ptolus: City by the Spire, is without a doubt one of the finest gaming supplements I have ever seen in the 20+ years I've been gaming. It is the culmination of Monte Cook's game designing career, and fits it with many of his previous products (in fact, several of them implicitly or explicitly involve Ptolus: The Banewarrens, Chaositech, and Queen of Lies come to mind)
The first chapter of the book is the Player's Guide to Ptolus (also available for free online, but in B&W). It gives an overview of the city, the people, and the world in which the city resides. Next, the book goes on to give more information about the world around Ptolus, Praemal. Monte gives just enough information to get you started here. It's obvious he intends for individual DMs to customize the world of Praemal to fit their own styles and campaigns. Praemal isn't the focus of this book anyway. Next, the book details the major organizations that can be found in the city, from the benign to the malevolent. This is where you start to find really great ideas for adventures and scenarios.
After the first three chapters, the next chapter constitutes the best, and most detailed guide to a city ever detailed for D&D. Every region of the city gets its own section complete with important locations, rumors, adventure hooks, important NPCs, and how it all fits in the history of the city. The maps are well done down to the individual buildings and are supplemented with other maps throughout the book detailing typical houses, stores, apartment buildings, guild halls, government buildings, etc. This section is lovingly written almost like a travelogue. Once you read through it a few times, it will seem almost as though you've been there. And if it doesn't, you'll certainly want to go there.
After the description of the city proper, comes a chapter that talks about running a campaign in Ptolus. It includes hints on how to run urban adventures, notes on special equipment and other items you'll find in the city (firearms!), and especially helpful: a whole section on LIVING in Ptolus, down to how much it costs to rent a flat or home, or buy one and how much money you'll need to earn per month to enjoy a certain standard of living. This type of detail really makes urban campaigns stand out. All too often, a game session ends with characters "making camp" until the next time all the player's meet. Ptolus makes it easy to say the character just go home and deal with their day-to-day life while allowing the players a say in just what that day-to-day life entails.
After the DM Companion section comes a section on what is beneath the city. Since Ptolus was the original playtesting campaign for the 3rd edition of Dungeons & Dragons, it wouldn't be complete without...a dungeon! Of course, the dungeon in this case is an interconnect series of sewers, natural caverns, what was on the land before the city was built over it, mad wizard's labyrinths, an abandoned dwarven city, and much more. You can use all of it, or none of it. It's called "The Dungeon" only to make it easy to reference. How it affects the city, and how the city affects it is meticulously detailed, yet it is left open for DMs to insert anything they want down there. If you wanted to insert the entirety of the "World's Largest Dungeon" beneath Ptolus, you could easily accomplish it. I love how it's integrated, yet modular.
After "Beneath the Streets," come chapters with adventures for the city setting. The first of these is a series of low-level adventures intended to get the players familiar with the setting and set up some recurring nemeses and allies for the characters. Once that particular adventure path is finish, DMs can segue into Ptolus's companion product "The Night of Dissolution," or go off in their own direction because the following chapters detail what is on the spire, by which the city resides: two fortresses of ultimate evil. These are high-level (near epic) areas which spell certain death to anyone ill-equipped to explore them. They are intended as end-game areas in which a campaign can come to a glorious or horrible end. Monte gets very creative with the evil here, and it's easy to imagine your player's screeching in terror as they flee, flee, flee.
Finally, the product includes an index. A USABLE index, a rarity in this industry, it seems. I can find really no fault with this product. The editing, by Sue Weinlein Cook, is superb (of course, it's not perfect, no book is, particularly in its first printing). The layout makes it easy to read and reference, particular the use of sidebars to detail what gather information checks might reveal about individuals or locations, and other fun notes, including Monte's comments on how his campaign dealt with certain NPCs, organizations, or items. The binding is heavy-duty, sturdy, and shows no signs of breaking down after 6+ months of constant usage. The book is heavy, though. Carrying it around all day in a backpack WILL cause pain. But it is an 800+ page book, after all.
If you can find a copy of this, buy it. If you can't, get the PDFs. If you love D&D, you'll love Ptolus.
Book Description
The vision that drives Dean Jocelin to construct an immense new spire above his cathedral tests the limits of all who surround him. The foundationless stone pillars shriek and the earth beneath them heaves under the structure’s weight as the Dean’s will weighs down his collapsing faith.
Customer Reviews:
A classic of the first order.......2006-08-31
I stumbled upon this book by accident, and decided to read it due to Golding's reputation as author of the wonderful, "Lord of the Flies". "The Spire" is likewise a fairly quick read, and every bit as engaging. Even arguably superior.
Briefly, it is the story of a cleric, Dean Jocelin, who embarks on an over-ambitious building project at the cathedral he oversees. The time and the place is not important, and indeed could be 21st century America (the book seems to be set in 19th century England). The project is the addition of a 400 foot spire. Jocelin is single-minded regarding the project, as he decorously steamrolls the project along under color of devotion to God. The result is disastrous.
I respectfully differ with the several other reviewers that see the spire project as misdirected devotion to glorifying God. There is much evidence in the story that Jocelin is a megalomaniac. The structure is to be self-glorifying. To boot, he is also apparently a closet lecher. He prays, and seems to rationalize the project as an act of devotion - but I think he is really all about self-promotion.
Always woven into the storytelling is the church building itself. Golding paints a vivid picture of the old stone pillars audibly protesting under the ever increasing weight of the spire that slowly grows above them, the construction of the spire, the majesty but the tension, and the feeling of looming catastrophe. Wonderful writing.
This is a great piece of work. It is well worth the quick read and it will stay with you. Recommended.
Obsessed by a vision.......2006-05-01
Reverend Jocelin, Dean of the Cathedral of the Virgin Mary, becomes obsessed with building a 400-foot spire atop the church; the builders warn him that the church's foundation is not strong enough to support the weight of such a spire, but Jocelin insists it be built because of "a vision" he has had. Jocelin loses interest in everything not connected with the spire and truly becomes a man possessed; even religious services are suspended in order for the construction to take place, and people die as it is being built. (The power of this obsession is reminiscent of Captain Ahab and his obsession with Moby Dick.) What might have been a religious inspiration for the churchgoers becomes a personal mania for Jocelin. Sure enough after the spire is completed the building collapses and Jocelin is killed, but amazingly the spire remains upright. Golding captures perfectly the madness in Jocelin's "vision," and it's my favorite of his books - and the one most accessible.
Superior Fiction.......2006-01-18
Golding constructs a fictional account around a real occurrence, the building of a tall spire at Salisbury Cathedral, near where Golding lived.
It is Golding's "Macbeth", whereas "Flies" may be seen as "Hamlet". Short, impressionistic, unrelenting, "The Spire" is writing at its best. There is a lack of physical description, leaving that to the reader's imagination, but much fine dialogue. This is why I have always thought it would make a sensational film (I have always seen Alec Guiness in the role of Jocelyn).
Characters are well drawn, there are inter and intra personal conflicts between Roger, the Master Builder, and Jocelyn, who thinks he is doing God's work and that Roger's skills are his instrument.
Jocelyn, who rose rapidly to become Dean of the Church, is resented by others who had been there longer. At the end, Roger is a drunken wreck, and Jocelyn finds out the truth about his appointment as Dean. It is a crushing revelation, which finally kills him. On his deathbed, he asks to be helped up so that he can see the Spire, which has finally been completed. It took a terrible toll in human life, but this tribute to God is still standing today and can be seen for miles on the flat Salisbury Plain.
This is a much less symbolic story than "Flies", and a lot less heavy handed, and that is why I feel it is much superior. It is a very human story of hubris, obsession, false hope, and ultimate ruination, and Golding accomplishes all this in a very short book. It is like a long epic poem, and while its writing style may take a little getting used to, it is well worth the effort.
To me, this book is a bona fide classic. Do yourself a favor and read it. You will never forget it.
An Ode to Obsession.......2002-09-17
"The Spire" manages to brush up against the successful elements of Golding's best work. Although it never reaches the heights of the brilliant "The Lord of the Flies," it does paint vivid and fragmented pictures of man come undone.
William Golding, after seeing the horrors of war firsthand, rejected the foundational thought of humanism that "man is basically good." In "The Lord of the Flies," he used concise language and haunting symbolism to validate his thoughts. And, by creating sympathetic characters, he drew us into his viewpoint. Few of his other novels create such sympathy. It is as though he bought into his own philosophy so deeply that he no longer found value in his fellow man. "Pincher Martin" and "Free Fall" left me impressed with his skills, but intellectually unmoved.
In "The Spire," he moves me again. At first, his protagonist--an anti-hero in every sense--is hard to sympathize with in any fashion. The man, Dean Jocelin, is driven to the point of obsession and insanity by his need to serve God, or, ultimately his need to feel worthy in God's sight. He demands obedience and servitude from those around him, driving them to complete his vision of a 400 ft spire above his cathedral. In the process, some will die, others will lose faith, hope, and love. Only as Jocelin comes to terms with his fallibility do we begin to care about the doomed outcome of his dream. Only as he admits his own pride and stubborness do we hope for his absolution, deserved or not.
This book is an ode to all those who become obsessed by religion and love, who strive for something to the point of sacrificing everything of true value along the way. Here, finally, Golding once again finds a way to show the madness of humanity while still proferring a glimmer of hope.
One of the finest novels in the English canon........1999-05-31
William Golding's reach in this novel is prodigious. Not only does he demonstrate that the one historical constant is human nature, he also manages to flesh out the scope of behaviour admitted in one particlar human being. The novel takes the reader back in time and to an historically, as well as geographically, foreign place. It deals with how human beings cope with pain, loss, ambition, vision and the tenderest of feelings. The novel is a tour de force.
Average customer rating:
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Worldling
Elizabeth Spires
Manufacturer: W. W. Norton & Company
ProductGroup: Book
Binding: Hardcover
20th Century
| Poetry
| United States
| World Literature
| Literature & Fiction
| Subjects
| Books
General
| Poetry
| United States
| World Literature
| Literature & Fiction
| Subjects
| Books
20th Century
| Poetry
| British
| World Literature
| Literature & Fiction
| Subjects
| Books
General
| Poetry
| Literature & Fiction
| Subjects
| Books
United States
| Single Authors
| Poetry
| Literature & Fiction
| Subjects
| Books
Similar Items:
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Now the Green Blade Rises: Poems
ASIN: 0393038556 |
Amazon.com
The Boston Globe writes that Elizabeth Spires's poetry is characterized by "simplicity, conviction and grace." These virtues are present in most of these poems, but are especially powerful in "Theatre of Pain," Spires's account of giving birth to her daughter. She writes: "In the theatre of pain where all things are born / and brought into the light, / I found myself one night, the world contracting / to a dream of world ..." A paradox: Spires captures, with a realistic quality, the dreamy and unreal feeling that can pervade life's most intense moments. (It's not for nothing that she's been compared to Elizabeth Bishop!) From the microcosm of birth to the larger world, Elizabeth Spires's writing is hypnotic and passionate.
Book Description
Winner of a 1996 Whiting Award. In her fourth collection of poems Elizabeth Spires addresses the elemental subjects of life and of literature: birth, death, creation, and intimations of immortality. The first section focuses on the experiences of conception, pregnancy, and childbirth from the points of view of both mother and child. The second section offers a reversal and reply in which the poems move out into a divided and divisive world. These poems are distinguished by an immaculate lyricism, a pristine sense for the natural world and the rhythms of language.
Customer Reviews:
Worldling.......2001-12-20
I first found Elizabeth Spires' poem "Truro" published in The New Yorker when I was in high school, and it became one of my "foundation" poems, the poems that inspired me to read and eventually write poetry. Now years later, I am still captivated by her work.
Worldling speaks eloquently and sharply about universal experiences, framing them in terms both unexpected and completely familiar. One of my other favorite poems in this collection is "Theatre of Pain", a searing, honest, and beautiful account of labor and childbirth. Elizabeth Spires gives a voice to the unspeakable things:
TRURO
I found a white stone on the beach
inlaid with a blue-green road I could not follow.
All night I'd slept in fits and starts,
my only memory the in-out, in-out, of the tide.
And then morning. And then a walk,
the white stone beckoning, glinting in the sun.
I felt its calm power as I held it
and wished a wish I cannot tell.
It fit in my hand like a hand gently
holding my hand through a sleepless night.
A stone so like, so unlike,
all the others it could only be mine.
The wordless white stone of my life!
Book Description
From Temple to Tomb
Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here--before its god was slain. Embracing that death, Nightfang Spire was transofrmed into a massive, hollow mortuary filled with the restless dead.
Heart of Nightfang Spire is a stand-alone adventure for the
Dungeons & Dragons game. This adventure challenges 10th-level heroes who follow the rumor of a dragon's hoard to the imposing edifice known as Nightfang Spire. When they arrive, the truth about the place is revealed in all its awful clarity.
To use this adventure, a Dungeon Master also needs the Player's Handbook, the
Dungeon Master's Guide, and the Monster Manual.
Customer Reviews:
Nightfang Spire the intelligent adventure.......2004-06-02
This adventure is one of the most difficult published adventures I have played in the DandD/D20 system. But, Oh is it worth the effort,from great original NPC's to an exotic local full of things that go bump in the night this adventure keeps you on your toes. The intelligent monsters in this tower are some of the most well thought out advasaries I have encountered and the consant threat of being over-run by specters, shadows and vapire spawn simply adds to the action. The descriptive text is nicely done and go's a long way towards creating the proper gothic atmosphere. All in all a fun time for those who are brave enough to take on intelligent advasaries and reap the rewards. And remeber the old maxim - "Where one cleric is good, Two-Better" hope this helps. Jake (JK)
Captivativating dungeon adventure!.......2002-10-02
On the face this may seem like any other dungeon crawl, but the deeper you dig into the content, the more you see that is not true.
A truly unique collection of imaginative, intelligent foes keep the PC's hard pressed at every turn! The module will sorely test the limits of a 10th level party, but is feasible. If your players are prone to careless actions they won't make it to the final encounter.
This is one of the more impressive highlights of the initial WoTC line of adventures.
Captivativating dungeon adventure!.......2002-10-02
On the face this may seem like any other dungeon crawl, but the deeper you dig into the content, the more you see that is not true.
A truly unique collection of imaginative, intelligent foes keep the PC's hard pressed at every turn! The module will sorely test the limits of a 10th level party, but is feasible. If your players are prone to careless actions they won't make it to the final encounter.
This is one of the more impressive highlights of the initial WoTC line of adventures.
Captivativating dungeon adventure!.......2002-10-02
On the face this may seem like any other dungeon crawl, but the deeper you dig into the content, the more you see that is not true.
A truly unique collection of imaginative, intelligent foes keep the PC's hard pressed at every turn! The module will sorely test the limits of a 10th level party, but is feasible. If your players are prone to careless actions they won't make it to the final encounter.
This is one of the more impressive highlights of the initial WoTC line of adventures.
Not a Good Adventure.......2002-02-22
My friends and I started this adventure about six months ago and just got done with it about a month ago. First, the stuff in there is to powerful for 10th. lvl characters. I mean in one room you got 7 or 8 girallions which takes you down to about half your HP's and then you go to the next room and theres 6 more. I myself died many times in there luckly we had a cleric there with us. My advice is not to play this adventure have your DM make one up or something. Final word this adventure is the worst one of them all.
Book Description
Dare you brave The Sinister Spire?
The Sinister Spire is the second of a three-part adventure arc that started with Barrow of the Forgotten King, but is easily played as a stand-alone adventure.
Chasing the tomb-robbers from Barrow of the Forgotten King into the Underdark, the heroes stumble upon a desolated subterranean city with a dark secret.
This 64-page adventure is designed for 4th-level characters and uses a combat encounter format designed to make the DM's job easier.
Average customer rating:
- a miss
- Pretty good, for an accounting book :)
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Accosting the Golden Spire
Collett
Manufacturer: Thomas Horton & Daughters
ProductGroup: Book
Binding: Paperback
Contemporary
| General
| Literature & Fiction
| Subjects
| Books
ASIN: 091387843X |
Book Description
A supplementary text for accounting courses in a suspense-thriller format.
Teaches the basic concepts of accounting including internal record keepting and profit motive. Accounting facts are taught while an intricate plot is woven. International intrigue, sleazy financial consultants, jade merchants, hit men and con artists abound.
The book's hero is Lenny Cramer, a mild-mannered professor at Wharton's School of Finance and also a forensic accountant who testifies before congress and appears as an expert witness in a court battle.
While Lenny and his daughter are on a tour of Burma he becomes enchanted by another tour member, Dana Scott, a beautiful jewler who is also from Philadelphia. After returning to the United States, Lenny comes to Dana's aid by going over her company's books because she believes her partner is stealing from the business. Little does he know that thefts, murders and a host of underground dealings will follow.
As the subplots unfold, so do the accounting principles.
Customer Reviews:
a miss.......2003-10-12
I didn't find that this book really covered accounting principles. I learned more about Jades and Burma than about accounting. The theories that it did touch on was only covered very loosely.
Not to mention the editing, character and basic writing mistakes. The story was pretty amateurish as well unfortunately.
Pretty good, for an accounting book :).......2000-03-27
I had to read this book for my honor's accounting class. I was surprised with the book because it was able to include accounting principles rather well (sometimes it feels forced) while also giving a good story. The writing pretty good and this book would be good for any accounting class.
Customer Reviews:
Nero Wolfe goes to Church.......2000-10-05
Fred Durkin is arrested after a murder is committed in the Silver Spire, a church modeled after the Crystal Cathedral. Durkin was there due to Wolfe's refusal to handle a case involving threats to the leader of the Spire's congregation. Now due to Archie's guilt and Wolfe's sense of loyalty to one of his occasional operatives, he takes on the Spire's Circle of Faith to identify the murderer. This one is docked a star for having Wolfe leave the office for the weakest of reasons and confronting the suspects in the church offices. I would have preferred giving Durkin a little more to do considering it was his life on the line.
Book Description
Short, snappy, and accessible
In this singular collection, the heroes and heroines of fifteen Greek and Roman tales give their own dramatic, first-person accounts of events. From the magnificent spinner Arachne, who learns that a mortal should never challenge a god, to the god Pan, who prefers Earth to Mount Olympus, to the beautiful, self-indulgent Pandora and the gold-stricken Midas -- the reader becomes a confidant to the tellers of these sometimes humorous, sometimes sad, always engaging tales of wonder, woe, romantic love, and jealousy.
Mordicai Gerstein's energetic, whimsical illustrations combine with Elizabeth Spires' playful renditions for a totally fresh take on familiar and not-so-familiar myths.
Customer Reviews:
Myths for middle graders drolly told........2002-05-18
This small book would serve nicely as an introduction to classical mythology for the middle grades and interested adults as well. Spires' tone as she retells the tales of not only Arachne, but of Pandora, Orpheus and Eurydice, Sisyphus, Endymion and others as well, is just wry and arch enough to be quite delightful and so appealing. This is captured very well in Gerstein's simple and almost cartoonish illustrations. It's just so fun to hear Eurydice saying "I was married to Orpheus for about fifteen minutes when I was bitten by a poisonous snake and brought down to the underworld. So much for my happiness." Spires' characterizations of these well-known archetypes are always on the mark. The cast of characters list at the end of the book is also useful, if not essential, and also set in a droll prose. The work well fills the gap between the D'Aulaires' classic Book of Greek Myths and the more adult By Jove! Brush Up Your Mythology by Michael Macrone and the also wonderful and more recent Friendly Guide to Mythology by Nancy Hathaway. Entertaining and painlessly edifying, all.
Book Description
The Manual of Physical Medicine and Rehabilitation is a unique, practical, clinical guide that focuses on the problems and management issues of patients with acute and chronic impairments.
Customer Reviews:
Outstanding review book or introductory text.......2005-10-18
This book is useful in several ways. As a student rotating in PM&R it is unlikely that you will spend >$100 for a text. Also it is impossible to really read a significant amount of the larger texts out there in the course of a 4 week rotation. the review book allows students to focus their reading and hit the main points. Reading here will allow for greater learning on the unit.
The other great use for this text is for board review. The outline style allows for reference while preparing for boards. This text is clearly not intended to become a prumary source for residents, but is extremely useful as a starting point early in residency or as a tool for board review.
The layout is simple. The selection of topics for chapters makes it easy to read a chapter or two before starting a rotation or for reading before and after braddom or delisa chapter study.
One shortcoming is the lack of EMG and interventional maneuvers covered by this text. The info is particularly skimpy in these areas. The areas that ARE covered are outstanding.
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